Frankly, I'm tired of games that try to cater around min maxers.
Problem is that according to some reports it is enough to roll well during chracter creation (without any special houserules which result in higher attributes), put the high values into the primary stat for the class just as the quick build rules tell you and take a, depending on your class rather obvious and thematically fitting, feat to be considered a min-maxer or rather to have the same effect as one on the game.