It seems that some designers still don't understand that an entire dungeon of 5 ft corridors is not fun. It is especially not fun when you have a party of 6 PCs (not unknown in the D&D world). It is extra especially not fun when those 5' corridors wind around and so the back two PCs can't even *see* the encounter the front two PCs are experiencing.
One of the big things with D&D that we've been realising is that D&D combat is most fun when mobility is encouraged. When there's more to it than stand toe-to-toe and swing swords blindly.
I don't mind the odd encounter where movement is restricted. I hate it when you have 5-6 hours of dungeoneering where some people can't participate because the map was ill-designed.
In particular, I draw your attention to "There is No Honor" by James Jacobs, that suffers this in spades.
Realism? I understand it, but this is a game. We're here to have fun.
Please designers, don't use 5' corridors unless it's only for a couple of encounters. They suck the fun out of a game.
Cheers!
One of the big things with D&D that we've been realising is that D&D combat is most fun when mobility is encouraged. When there's more to it than stand toe-to-toe and swing swords blindly.
I don't mind the odd encounter where movement is restricted. I hate it when you have 5-6 hours of dungeoneering where some people can't participate because the map was ill-designed.
In particular, I draw your attention to "There is No Honor" by James Jacobs, that suffers this in spades.
Realism? I understand it, but this is a game. We're here to have fun.
Please designers, don't use 5' corridors unless it's only for a couple of encounters. They suck the fun out of a game.
Cheers!
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