Michael Silverbane
Adventurer
mhensley said:They could fix this by going with 3' squares like GURPS does.
Don't you think that'd just result in a tendancy to create dungeons with 3 foot wide corridors?
Later
silver
mhensley said:They could fix this by going with 3' squares like GURPS does.
MerricB said:I'll have to check the rules for squeezing, but IIRC they only apply to narrow passages, not two people standing side by side.
James Jacobs said:What DOES annoy me is how draconian the game is about how many folk can stand in a single five-foot square at once. It's stupid to think that two humans can't fight back to back in a single five-foot square. Perhaps they'll take some penalties, but it just smacks of "we don't want to encourage miniatures standing in the same square so let's not allow it." Lame.
Chimera said:I had one of my players in my last campaign argue the same thing. "Make everything big and roomy so that it's easier and more fun". Only problem was that I had made it clear up front that I was trying to make it HARDER so that they had to think and act more intelligently.
Wik said:Going back to There is No Honour, much of it I thought worked out great for us - the Fighter could hold a spot while the rest of the group did things like, you know, heal him, cast spells, and whatnot.
About the only time those narrow hallways came into play was with the boss fight - her place was way too cramped for her to reasonably tumble around the PCs, and only half the group could get into the fight. I changed things a bit, though, and had the remainder of the rogues attack from behind, so that half my group was fighting off rogues while the other half was in the boss fight. It ran reasonably well.