Why'd they change the Lamia?


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The old Lamia were rather awesome, albeit fairly disturbing.

I remember running across an article about them in, I think, Dragon magazine, that introduced their breeding habits, and the degenerate mutant goat offspring they had if they didn't knock up or get knocked up by humans. And remember, the non-noble Lamia could do both.

This is probably why they are not in 4E.
 




I've got no problem with the use of name "Lamia" for the 4e critter; IIRC, in Greek folklore and mythology, lamias (as opposed to Lamia) are sort-of vampiric, sort-of witchy, human-eating monsters which sometimes pose as women and marry careless men. Sounds good enough a fit to me.
 


I never knew I was in the anime generation. Did I miss a memo?

The new lamia is just more interesting in play, with combat options that set her apart from other creatures and which should result in more memorable encounters.

I agree it's an interesting concept, but it's not a lamia. Even if you follow the mythological trend it's not a lamia. This is one of the changes that still irks me toward the new edition. This, the succubus/eriynes, the dryad; they are changes for the sake of change. I can't follow any logical reason to change them, so I have to create what I consider the right things whole-cloth myself.
 

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