Okay, here's the situation. PCs are 10th level.
5th level rogue/1st sorceror Half-dragon (Silver)/Elf Female
10th level Cleric of Luck, Human Male
10th level Illusionist, Half-elf Male
2nd level ranger/4th level fighter Natural werewolf female.
Several sessions ago, they witnessed an upper class wizard cast Melf's Acid Arrow on a pick-pocket, then left the pick-pocket for dead, while snubbing his nose at the wounded thief. The PCs decided this guy has to pay.
So, they got his address, and plan on breaking and entering, and cleaning him out.
Now, the party tank (The Werewolf who is my npc) May not be in the party, because I'm thinking of leaving them on their own for this.
The game is tomorrow. So, I'd like some ideas on what to stick in this guy's home. Guardian monsters, traps, the like. I have Traps and Treachery I and II, just havn't looked through them for this purpose yet.
I havn't made any distenguishes yet. Guy isn't expecting a break in (But he's going to have defenses, naturally).
So, any thoughts?
5th level rogue/1st sorceror Half-dragon (Silver)/Elf Female
10th level Cleric of Luck, Human Male
10th level Illusionist, Half-elf Male
2nd level ranger/4th level fighter Natural werewolf female.
Several sessions ago, they witnessed an upper class wizard cast Melf's Acid Arrow on a pick-pocket, then left the pick-pocket for dead, while snubbing his nose at the wounded thief. The PCs decided this guy has to pay.
So, they got his address, and plan on breaking and entering, and cleaning him out.
Now, the party tank (The Werewolf who is my npc) May not be in the party, because I'm thinking of leaving them on their own for this.
The game is tomorrow. So, I'd like some ideas on what to stick in this guy's home. Guardian monsters, traps, the like. I have Traps and Treachery I and II, just havn't looked through them for this purpose yet.
I havn't made any distenguishes yet. Guy isn't expecting a break in (But he's going to have defenses, naturally).
So, any thoughts?