I'm A Banana
Potassium-Rich
Everyone keeps using ED and talking about how awful it is and I feel like I'm on a message board of people about to be prescribed Viagra, not D&D nerds.
ANYWAY.
I personally think that just to keep it simple, the default needs to have stuff removed with an extended rest (even if that extended rest is a week instead of a night).
I don't think I'd play that way, but it's the quick, simple way to do it, which is what the default should be all about. Because if I have to twiddle knobs and pay attention to make things quicker and simpler, it kind of defeats the purpose.
ANYWAY.
mlund said:Energy Drain removal needs a dial. I think "everything disappears with an extended rest," or even "everything disappears with a short rest" can be settings on that dial, but not the default setting in CORE. I think "at the end of an extended rest a character removes one Energy Drain effect of the player's choice," would be a good place to default it to.
I personally think that just to keep it simple, the default needs to have stuff removed with an extended rest (even if that extended rest is a week instead of a night).
I don't think I'd play that way, but it's the quick, simple way to do it, which is what the default should be all about. Because if I have to twiddle knobs and pay attention to make things quicker and simpler, it kind of defeats the purpose.