So I followed the link from today's news to WotC to take a look at this new feat. I'm not going to quote the entire feat but in a nutshell...
I'm yet again disappointed that they do not have rules for taking multiple lower level animal "friends" instead of a single animal "friend." For some druids/rangers/clerics-of-nature-gods/tree-huggers, it makes more sense to have multiple creatures: a gaggle of geese, a murder of ravens, pride of lions, parliament of owls, school of dolphins, colony of bats, cete of badgers, kettle of hawks, etc.
Bertman
Wild Cohort [General]
You have a special bond with a wild animal, and it is willing to travel and adventure with you.
Benefit: You gain an animal cohort. The animal cohort is generally friendly to you and is willing to follow you and adventure with you. If given proper training, the animal cohort will willingly serve as your mount, guardian, and companion. (See the description of the Handle Animal skill on page 74 of the Player's Handbook for more details on training animals.)
You can use the Handle Animal skill on your animal cohort as a move action rather than as a standard action, and you gain a +2 bonus on all Handle Animal checks made to direct or influence your animal cohort.
I'm yet again disappointed that they do not have rules for taking multiple lower level animal "friends" instead of a single animal "friend." For some druids/rangers/clerics-of-nature-gods/tree-huggers, it makes more sense to have multiple creatures: a gaggle of geese, a murder of ravens, pride of lions, parliament of owls, school of dolphins, colony of bats, cete of badgers, kettle of hawks, etc.
Bertman