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Wild Mage & Practiced Spellcaster Combo
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<blockquote data-quote="locksmyth" data-source="post: 3351144" data-attributes="member: 49959"><p>Hypersmurf is wrong about the casting of the fireball. At I thought you were right but after careful reading I cannot agree.</p><p></p><p></p><p>(I added the emphasis)</p><p></p><p>My original thinking was: The Wizard 5/Wild Mage 1 would have an base caster level of 3. And thus if he rolls a 1 has access to only spells that a 4th level caster has access to. This may not be the spirit but it is the RAW. Attempting to cast this spell would produce no result and no penalty. It would be the same as a fighter attempting to cast a cantrip. The player simply forgoes the action.</p><p></p><p>However this logic also dictates that the caster has to reduce spells per day to that of a 3rd level caster. So upon more careful reading I think it is more appropiately read as:</p><p></p><p>The adjusted caster level is <strong>for</strong> the spell which is cast. He still retains access to his spells per day (which is what determines if he can cast them.) Thus the caster level used in determining the variable effects of the spell is CL - 3 +1d6.</p><p></p><p>that interpretation applied to the OP:</p><p></p><p></p><p></p><p>There are obviously two ways to look at this:</p><p>1: The Wizard 5/Wild Mage 1 would have a CL of 6, just as he would without the feat.</p><p>It increases the caster level of his wizard class by 0 as he has a caster level for each hit die. So the wizards CL goes stays at 6. The Wild Mage's -3 + 1d6 is for the cast spell.</p><p>The feat only comes into action when the wizard takes a level that does not increase his existing CL, eg. druid.</p><p>2: So the range of the adjusted caster level is 4-10.</p><p>3: No. It is not.</p></blockquote><p></p>
[QUOTE="locksmyth, post: 3351144, member: 49959"] Hypersmurf is wrong about the casting of the fireball. At I thought you were right but after careful reading I cannot agree. (I added the emphasis) My original thinking was: The Wizard 5/Wild Mage 1 would have an base caster level of 3. And thus if he rolls a 1 has access to only spells that a 4th level caster has access to. This may not be the spirit but it is the RAW. Attempting to cast this spell would produce no result and no penalty. It would be the same as a fighter attempting to cast a cantrip. The player simply forgoes the action. However this logic also dictates that the caster has to reduce spells per day to that of a 3rd level caster. So upon more careful reading I think it is more appropiately read as: The adjusted caster level is [B]for[/B] the spell which is cast. He still retains access to his spells per day (which is what determines if he can cast them.) Thus the caster level used in determining the variable effects of the spell is CL - 3 +1d6. that interpretation applied to the OP: There are obviously two ways to look at this: 1: The Wizard 5/Wild Mage 1 would have a CL of 6, just as he would without the feat. It increases the caster level of his wizard class by 0 as he has a caster level for each hit die. So the wizards CL goes stays at 6. The Wild Mage's -3 + 1d6 is for the cast spell. The feat only comes into action when the wizard takes a level that does not increase his existing CL, eg. druid. 2: So the range of the adjusted caster level is 4-10. 3: No. It is not. [/QUOTE]
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