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Wild Magic Surge and Tides of Chaos in Your Campaign
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<blockquote data-quote="Sword of Spirit" data-source="post: 6612631" data-attributes="member: 6677017"><p>My initial plan was to allow the player to give me a percentage from 0%-100% at character creation. When it says in the wild mage description "the DM can" I will use that percentage. So if they roll a 1 on their d20, and then they roll under that percentage, they get a wild surge. If they use Tides of Chaos and then cast a spell, roll that percentage to see if they get a wild surge (I suppose I could double up and have them roll a d20 for a second chance too, but it never came up).</p><p></p><p>The first player that played a wild mage went with 100%. Not only that, but she would do everything she could to attempt to always get wild surges. Eventually we decided she could just use her Strength (Athletics) to jump, or her Dexterity (Acrobatics) to do some stunt with her movement, and then she'd have her wild surge prepped. Since you can literally find opportunities to give yourself advantage without even spending an action, I eventually dropped that cosmetic requirement and said she could just use her Tides of Chaos whenever she wanted for free--since that is effectively possible anyway.* </p><p></p><p>The funny thing is that she almost always forgot to use Tides of Chaos for anything useful, and generally forgot she had metamagic and the Lucky feat. She just cast spells and wild surged.</p><p></p><p>After seeing the effects of frequent wild surges all the way through Lost Mine of Phandelver (including one of the dreaded point blank <em>fireballs</em>), I've changed my default plan for the future.</p><p></p><p>Now, I'm just going to leave it at 100% for anyone unless they specifically plead to have a lower percentage. It was fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>(Also, be aware that the subclass needs the ability to give yourself advantage repeatedly in order to compete in power with other sorcerers. If you don't have the wild surge that Tides of Chaos preps go off at least most of the time, then they aren't getting the opportunity to use advantage back, and they will suffer for power).</p><p></p><p>* Story-wise, I decided that when you use Tides of Chaos to give yourself advantage you are basically opening up a floodgate of wild magic and channeling it into the advantage. (Which also fills you with so much wildness that your risk of having a surge is heightened until you discharge it or until the next day). If you just want to let that rush of energy in to "power-up" a wild surge without channeling it for advantage, sure. It seems more appropriate to close your eyes and concentrate, or open your palms and relax your body, or clench your fists...or just about anything you might associate with letting the magic charge-up, than it does to have you do a randomly unnecessary back flip in place just so you can make a d20 roll as part of movement.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6612631, member: 6677017"] My initial plan was to allow the player to give me a percentage from 0%-100% at character creation. When it says in the wild mage description "the DM can" I will use that percentage. So if they roll a 1 on their d20, and then they roll under that percentage, they get a wild surge. If they use Tides of Chaos and then cast a spell, roll that percentage to see if they get a wild surge (I suppose I could double up and have them roll a d20 for a second chance too, but it never came up). The first player that played a wild mage went with 100%. Not only that, but she would do everything she could to attempt to always get wild surges. Eventually we decided she could just use her Strength (Athletics) to jump, or her Dexterity (Acrobatics) to do some stunt with her movement, and then she'd have her wild surge prepped. Since you can literally find opportunities to give yourself advantage without even spending an action, I eventually dropped that cosmetic requirement and said she could just use her Tides of Chaos whenever she wanted for free--since that is effectively possible anyway.* The funny thing is that she almost always forgot to use Tides of Chaos for anything useful, and generally forgot she had metamagic and the Lucky feat. She just cast spells and wild surged. After seeing the effects of frequent wild surges all the way through Lost Mine of Phandelver (including one of the dreaded point blank [I]fireballs[/I]), I've changed my default plan for the future. Now, I'm just going to leave it at 100% for anyone unless they specifically plead to have a lower percentage. It was fun. :D (Also, be aware that the subclass needs the ability to give yourself advantage repeatedly in order to compete in power with other sorcerers. If you don't have the wild surge that Tides of Chaos preps go off at least most of the time, then they aren't getting the opportunity to use advantage back, and they will suffer for power). * Story-wise, I decided that when you use Tides of Chaos to give yourself advantage you are basically opening up a floodgate of wild magic and channeling it into the advantage. (Which also fills you with so much wildness that your risk of having a surge is heightened until you discharge it or until the next day). If you just want to let that rush of energy in to "power-up" a wild surge without channeling it for advantage, sure. It seems more appropriate to close your eyes and concentrate, or open your palms and relax your body, or clench your fists...or just about anything you might associate with letting the magic charge-up, than it does to have you do a randomly unnecessary back flip in place just so you can make a d20 roll as part of movement. [/QUOTE]
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