RangerWickett said:
However, since you're the one asking, are there any particular details you want to see? I'm not too familiar with Deadlands, so what types of spells and magic abilities are needed for that setting?
I don't actually own the Deadlands d20 book, but from what I understand of the original system, playing cards (poker hands to be specific) are used to determine the efficacy of the spell in question.
For instance (and Deadlands players are welcome to correct me here), if one were to cast
magic missle the range would be farther, the damage higher, etc. if one drew a full house than a pair of threes. You know what I'm saying? The better the poker hand, the more powerful the spell. From what I read of the Wild Spellcraft book, it seemed like there were all kinds of rules that helped adjudicate random variables in spells in all kinds of ways and when I saw the cover I immediately jumped to the conclusion that someone had seen the problem with the d20 version of the Deadlands magic system. I don't own Wild Magic, but it seemed like with all the methods available for implementing variable magic there might be a table or something showing how to use poker hands a la the o.g. Deadlands.
d20 Deadlands uses mostly d20 spells, but with no implementation of playing cards... which, seeing as how the idea was such an intregal part of the original system, seems to have been a really bad idea. A lot of people were pretty bummed out and I bet d20 Deadlands kind of shot itself in the foot.
Hell, if Wild Magic had poker-hand-magic-rules I'd probably buy both Wild Magic
and d20 Deadlands... needs and wants, needs and wants, so sayeth my accountant.
Thanks for answering my question though RangerWickett. I'm sure Wild Magic is dope... if I had large amounts of disposable income I'd for sure buy the print version. The tavern game book looks cool too.
I wonder if I could get the gubment to subsidize my roleplaying hobby...
