Psion
Adventurer
Krypter said:There seems to be a misconception forming here. Wilderlands is not just a random listing of random encounters. It is a very detailed list of locations which are connected together with subtle plot threads. For example, town X may produce a mineral F that is shipped to a city in hex Z, but a wizard from hex B is scheming to steal it.
Well, that doesn't sound so bad. But let me ask this: is there any indication of these intracacies without doing a thorough reading? Something summarizing the whole plot, or references to other regions? If not, it sounds difficult to actually use in a pro-active way.
It's a skeleton framework that you flesh out, and that's fun. Many people don't have the time to build even a skeleton, but don't want a muscular package like the FR because it interferes with their own plans. Wilderlands fills that gap.
What I am not seeing here is, as I alluded to earlier, Wilderlands is supporting "my own plans." It sounds like the intent here is that the characters experience the world serendipitously, and the DM is primarily a facilitator. What am I missing here?
			
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