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General Tabletop Discussion
*Dungeons & Dragons
Wilderness Exploration according to the core rulebooks of 5e
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<blockquote data-quote="FallenRX" data-source="post: 8571516" data-attributes="member: 7033472"><p>Yea that how i felt basically, it only works with Gritty Realism, where you have to fight to your long rest. Though my issue with gritty realism, comes in dungeon crawls or more intensive campaigns, where its simply too slow. I usually try to pair it with a mechanic that allows temporary normally resting but at a cost.</p><p></p><p>I also had an idea for slow natural healing by itself, but you only gain 1 hit dice at the long of a long rest, and you only get half on a full days rest.</p><p></p><p>The correct answer though is just play Level up 5e. Or make rations/water work like supplies from Level up 5E, and change all the spells that subvert exploration to Level up 5e.</p></blockquote><p></p>
[QUOTE="FallenRX, post: 8571516, member: 7033472"] Yea that how i felt basically, it only works with Gritty Realism, where you have to fight to your long rest. Though my issue with gritty realism, comes in dungeon crawls or more intensive campaigns, where its simply too slow. I usually try to pair it with a mechanic that allows temporary normally resting but at a cost. I also had an idea for slow natural healing by itself, but you only gain 1 hit dice at the long of a long rest, and you only get half on a full days rest. The correct answer though is just play Level up 5e. Or make rations/water work like supplies from Level up 5E, and change all the spells that subvert exploration to Level up 5e. [/QUOTE]
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Community
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Wilderness Exploration according to the core rulebooks of 5e
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