Shadowslayer
Explorer
Just got my nifty new box of Wilderness tiles and they all look pretty sweet. In going through some of them, I was curious on how you rule on some of the terrain features.
For example, the large rocks. Climb check to get up, or just an extra square of movement? Combat advantage to the high ground?
Also, the cliff type ones. Climb check to get up and a tumble check to jump off?
What about the bushes and trees? Concealment but no difficulty to move through? (excepting the trunk on the big trees)
What about some of the oddball ones, like the half submerged giant skeleton or the little 4-grave yard?
Or the ponds and rivers. Looks to me like an easy jump check to get across. (most of them are only 5 feet across)
I mean, I have no doubt I can make this stuff up on my own, but I was curious what everyone else does. Was a little surprised there weren't some suggestions in the box.
For example, the large rocks. Climb check to get up, or just an extra square of movement? Combat advantage to the high ground?
Also, the cliff type ones. Climb check to get up and a tumble check to jump off?
What about the bushes and trees? Concealment but no difficulty to move through? (excepting the trunk on the big trees)
What about some of the oddball ones, like the half submerged giant skeleton or the little 4-grave yard?
Or the ponds and rivers. Looks to me like an easy jump check to get across. (most of them are only 5 feet across)
I mean, I have no doubt I can make this stuff up on my own, but I was curious what everyone else does. Was a little surprised there weren't some suggestions in the box.