Round 1
Cursed begins to chant a long invocation gathering magical power to unleash upon the hidden foes above.
Arrows rain down from above, one whizzing between Tur and Noni narrowly missing the warriors, while another two strike unerringly into Alan and drawing blood as the light bearer is targeted.
Alan rushes over to the side to put a tall stalagmite between him and further missiles just before a hail of javelins arcs down out of the darkness. One clatters against the stone barrier, Noni dodges nimbly aside ducking another, and a third barbed shaft lances down just to the side of Cursed.
Noni races forward to the base of the wall and dives under a cart gaining cover and making himself a lower profile target.
The voice from above cuts above the snarling gobbles and begins its own drawn out chant.
Tur rushes over to the base of the wall. Seeing no immediate foe to lash out at he drops his greataxe and grabs the knotted rope in preparation for ascending to rend his foes with his jagged teeth, claws, and sharp kukri.
Cursed finishes his chant and a burst of magical energy is unleashed into the darkness and there are gobbling curses from above as well as the sound of bodies dropping. He then hurries to join Noni at the carts.
Initiative
Cursed 19
Archers 15
Alan 12
Javelins 11
Noni 10
Voice 10
Tur 8
ooc Cursed [SBLOCK] Sleep is a full round casting time spell which means the movement happens second round leaving Cursed still with a standard action in round 2[/SBLOCk]