Wildwood Red in Tooth and Claw II [IC]

"It hear what sounds like goblins down both passages, as well as I taste dampness as we travel...." Listening to Inamar "I did not hear that sound..." Pausing a moment Thelso will concentrate to see if he can hear what Inamar is hearing as his mind is clouded with the sounds of goblins and there putrid scent....
 

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chakken98 said:
"I believe we should go south as the other direction just has more of those rats we just came across."

"I agree, the goblins are more of a pressing issue than some rats."

Weylan starts off down the southern passage, realizing that his mindblade is a dead giveaway to anyone further down the tunnel, but also unable to see without it.
 

Heading down the right passage a strong, unpleasant odor fills the passageway. The passage flares open to reveal a room lying 30 feet in the distance. The reek of rotting vegetables mingles with the unmistakable stench of death. The air is thick with humidity, and the ground is much softer beneath your feet.
 

Inamar stops the others and says, "Hold on a second, lemme look ahead before you bring that...bright...sword thing too close."

She blinks, and when her eyes open the darkness melts away, along with colors, all down the corridor into the room.

(See the Unseen invocation. Darkvision 60' and See Invis)
 



Inamar creeps forward to peer into the chamber as her eyes magically pierce the darkness

[sblock]The room stands roughly 30 feet by 30 feet. The stink of death and rot is nearly overpowering. In the center of the room is a raised shaped earth fountain with carvings around the top rim, possibly of runes. One side of the fountain is smashed and water trickles out making the earth floor muddy here. A half dozen clay urns lie in the far left corner (the southeast), their lower halves covered in mud, mold, and mildew. Burlap sacks are stacked along the far south wall, their chewed and threadbare corners spilling dried grains along the floor. A pair of humanoid legs clad in leather stick out from behind the burlap sacks, and a small pool of apparently dried blood stretches along the floor next to the sacks of grain. The wall behind the sacks contains earthen niches, some filled with growing mushrooms of various sorts, others seem to have had their contents smashed or knocked out. Above the distant chatter of rats from deeper within the burrows, you hear a low clicking sound coming from behind the urns.
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