Wildwood Red in Tooth and Claw II [IC]

Inamar frowns, and squints a bit as she peers ahead. Her irises shimmer with threads of indigo and violet as magical energy infuses them, and darkness and shadow melt away into a strange monochrome world.

(ie - she looks ahead w/darkvision 60' :))
 

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Inamar's darksight reveals no immediate threats but she does note holes of various sizes burrowed into the walls, some much larger than a normal rat . . .

A chittering squeak can be heard farther in. It is a lower and deeper sound than the chitterings from the rat horde area or those of the rats you've already faced. There is an answering squeak from in and to the right followed by a wet slapping rustling sound as something moves in the mud. The noises sound like individual rat noises but somehow more menacing, there is almost a malicious edge to them.
 

"Guys," Inamar says anxiously, "I have a really bad feeling about this. Some of these holes are really BIG for rats, and those squeaks almost sound like they're -talking- to each other. And not about philosophy or the weather either."
 

NR4ZN readies its great club to interceptincoming opponents and makes sure that Weylan's light an area at least 10ft beyond itself. "Shall we proceed regardless? Or would my lords prefer the path that seemed to have smaller rats?"
 

"Lets try this one first. If this is where the goblins went it's most likely where we'll find the druid as well."

/ooc:*tries really hard not to crack R.O.U.S. jokes*
 


Holding back a slight chuckly from Inamars comment on the rats (which is the first time the group would have noticed Thelso laugh) replies " I must agree with Weylan, Ennar. Our goal is to discover what has happened here and find the Druid that controls these lands. I feel that this way would be best for us to proceed. And should it not be the right path we can always go back to the other."
 


Inamar scowls, but clearly likes the prospect of going anywhere down here without the others far less than the idea of going ahead, so she takes up position behind NZ and Weylan and resumes cautiously padding along with them, scanning ahead in the darkness.
 

The numerous thin, mud walls and soft muddy floor make quick navigation through the area difficult.

NR4ZN leads with Weylan providing light right behind him, followed by Inamar and Thelso.

NR4ZN spins slightly with a whirr of gyros and almost slips as he maneuvers his large frame through the confined area. The surface under the mud is uneven and his metal feet sink down into the mud until they find a purchase, but the clinging mud forces his balance gyroscope to work feverishly. Mud soon coats the warzoder where he brushes against the walls.

NR4ZN can either follow the turns of the passages or try and force his way through the mud walls and creat a passage. Some appear to have already collapsed, though recently.
 

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