Wildwood Red in Tooth and Claw [OOC]

Hi there,

Are you still recruiting? Looks like a cool game, but still got to get my mind around the houserules before deciding what to play.
A gestalt barbarian/monk would be rather cool.... Either the raging bear fighting style, or a barbarian who just likes using his fists and knees instead of weapons. Hmmm.
 

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Alright here is the final version of Thelso for your approval. Any changes you wish me to make shall be done. And Thanks for the help on info of the Dover.



Name: Thelso
Class and Level Cleric 1
Race: Dover
Alignment: Neutral
Deity: Kerala
Domains: Healing, War
Sex: Male
Height: 6'1"
Weight: 142lbs

(40 points)
Str: 10 (+0) - 2 points
Dex: 18 (+4) - 10 points
Con: 16 (+3) - 10 points
Int: 10 (+0) - 4 points
Wis: 18 (+4) - 10 points
Cha: 10 (+0) - 2 points
Racial Bonus: +2 Dex, +2 Wis, -2 Int

Racial Abilities:
Scent, Speak Canine, +4 listen racial bonus, Two Weapon Fighting as Bonus Feat, Natural Weapon (Bite)
Level Equiv - +1

Cleric Class Abilities:
Aura
Turn/Rebuke Undead
Spells

Domain Powers;
Healing Domain: You cast healing spells at +1 caster level
War Domain: Free Martial Weapon Proficiency with deity’s favored weapon (if necessary) and Weapon Focus with the deity’s favored weapon.

House Rules
Spontaneous divine caster variant

Hit Dice: d8
HP: 11
AC: 17 (+3 armor; +0 shield; +4 Dex;) 14 Touch, 13 Flat-footed
Init: +4 (+4 Dex)
Speed: 30ft

Saves:
Fortitude +5 [+2 base, +3 Con]
Reflex +4 [+0 base, +4 Dex]
Will +8 [+2 base, +4 Wis, +2 Feat]

BAB/Grapple: +0
Melee Atk: Spear, +1 BAB, dmg 1d8 +0, critical x3, 20ft, piercing (2gp)
Melee Atk: Bite, +0 BAB, dmg 1d6 +0, piercing
Ranged Atk: Crossbow, Light; +4 BAB, dmg 1d8, critical 19-20 x2, 80 ft range, piercing, (35 gp)

Class Skills: 2+ 0 (Int) x4 = 8 (all class skills)

3 Concentration (3 ranks; +0 Int)
5 Heal (1 ranks; +4 Wis)
4 Hide (0 ranks; +4 Dex)
2 Knowledge (Religion) (2 ranks; +0 Int)
8 Listen (0 ranks; +4 Wis; +4 racial)
4 Move Silently (0 ranks; +4 Dex)
4 Profession (0 ranks; +4 Wis)
4 Search (0 ranks; +4 Wis)
4 Sense Motive (0 ranks; +4 Wis)
2 Spellcraft (2 ranks; 0 Int)
4 Spot (0 ranks; +4 Wis)

Feats: (1)
Iron Will
Two Weapon Fighting – Racial Bonus
Weapon Focus (Spear) –Domain Bonus

Languages: Dover

Equipment:
Studded Leather Armor 25gp
Back Pack 2gp
Bedroll 1sp
Crossbow bolts (20) 2gp
Flint & Steel 1gp
Belt Pouch 1gp
Torch 1cp
Waterskin 1gp
Whetstone 2cp
Cleric’s Vestments 5gp

24 gp - 9 sp - 7 cp

~~~~~
Spells Known (4; 2+2)
Spells per Day (3; 2)
DC: 10 + spell level + Wis

0 lvl Spells Known DC 14 Spells Day 3
Resistance
Light
Guidance
Read Magic

1st lvl Spells DC 15 Spells Day 3
Cure Light Wounds (Domain)
Magic Weapon (Domain)
Shield of Faith
Bless

Appearance: Thelso is an average looking dover (Shepard); black fur covers his body with a slight touch of gray here and there, that blend with his eyes of bluish gray. He stands taller then most at 6’1. He is not the bulkiest of the dover or the strongest by far, but what he lacks in strength he makes up in agility as a tone lean individual. He typically wears his Clerical vestments proudly with the symbol of Kerala around his neck. He normal carries only his spear as both a weapon and staff of his deity.
Personality: Thelso is a kind individual with a knack for healing those that should require aid; he never oversteps those that might rule over him. Nor does he show anger or hate to those that might not under stand his ways. Wise beyond his years he shows great talent in the divine arts and it understanding. When required to aid in the hunt he is a most trusted companion, aiding in both ranged combat and healing arts he will do whatever it takes to make the hunt successful. Giving his all to his King and Queen and to his Goddess. He also has a strong love for song, when he hears a tune of music he tends to stop and appreciate such beauty and the person behind it as well.
Background: Growing up in the Wildwood was not the most difficult of tasks for Thelso. As his family and race are a well organized in his community. He was brought of from a pup to be a Follower of Kerala, as he showed a kind spirit in aiding the tiny animals when he was younger, but a strong heart when forced into a conflict by never standing down. He would aid in the hunt many times gaining the respect of his people, by not only showing courage and continued faith in the sight of danger. But aiding those that had fallen to injuries during these times. At the moment Thelso aid’s his race in the devoted temple of Kerala, awaiting the moment when his Queen might require his skills once more
 
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DrZombie said:
Hi there,

Are you still recruiting? Looks like a cool game, but still got to get my mind around the houserules before deciding what to play.
A gestalt barbarian/monk would be rather cool.... Either the raging bear fighting style, or a barbarian who just likes using his fists and knees instead of weapons. Hmmm.

I'll go for a six person party then and close recruiting. Go for it.
 


Chakken looks good.

A few points.

Crossbows are not something that can be made or generally bought in the village. It is possible that one was picked up from somewhere but I'd want you to have some story for that (such as a gift from a seed you healed) or limit yourself to items from the area (the dover use stone arrows, spear heads, axe heads, etc.)

Ability score bonuses do not grant bonus spells known, only bonus spell slots.

I did not mention it before but Dover are generally slightly shorter than humans. 6'1" is tall but still within the reasonable range of heights and fine.
 

DrZombie said:
Hi there,

Are you still recruiting? Looks like a cool game, but still got to get my mind around the houserules before deciding what to play.
A gestalt barbarian/monk would be rather cool.... Either the raging bear fighting style, or a barbarian who just likes using his fists and knees instead of weapons. Hmmm.


You are talking about this UA bear barbarian variant? http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#bearTotemClassFeatures

If so that one is fine by me.
 

eeuh, nope, I was talking 'bout the 32 pt buy gestalt barbarian/monk


Couple of questions. Would you allow for a point buy with >18 start stat? If so, what is your upper limit?

Would you allow a cimmerian from Conan the RPG (Basically +2 str, -2 Int, climb +2, Will saving throw +1. Drawback : if worshipping another God than Crom lose Str +2 and Will +1. Crom does not grant spells nor does he answer prayers. basically no divine casters)
 

1 Ahh, I see. When you said "Either the raging bear fighting style, or a barbarian who just likes using his fists and knees instead of weapons." you were just being descriptive of the style you were going for with a gestalt barbarian monk, not trying to decide between a normal barbarian or the bear variant barbarian to gestalt with monk. A bear form martial artist concept or a brawling barbarian both sound fine.

2 I might allow a 16 point buy version (each step down I go 8 point buy less) A specific LA +2 race you want to go gestalt with? Or +3 at 8 point buy, possibly even +4 at 0 point buy. A half dragon gestalt with all stats starting at 8 base might be OK, I'd need to think over a specific proposal first.

3 You can come from the Conan world, but Cimmerians will just be humans mechanically.
 


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