Wildwood Red in Tooth and Claw [OOC]

You know, this intrigued me the first time you posted it, but the house rules made me nervous and cowardly...but now I'm thinking I may go for it! Rrragh!

Still working out concepts...I'll post later on with some specifics.
 

log in or register to remove this ad


Argent Silvermage said:
OK I'm interested. I want to play a technologist (The Fantastic Science)

I'm looking at playing an unusual race.

I'll start looking them over this weekend. It looked interesting and I bought it but have not gone through it yet. Possible tie ins to the current plot jump to mind though. Go $1 sale!
 

Voadam said:
I'll start looking them over this weekend. It looked interesting and I bought it but have not gone through it yet. Possible tie ins to the current plot jump to mind though. Go $1 sale!
Cool! I was originally thinking of playing a Dover but the Int minus is a problem. I'll probably play a Human.
 


Speaking of wild cohorts...how does the feat for a ranger animal companion work? Does the companion advance as per a druid? Full ranger level or half? Starting at level 1?

Do you accept the Natural Bond feat and/or Beastmaster PrC for characters that want to focus on their companion and boost it?

Thanks!
 

Athan Zee: Technologist 1

Name; ATHAN ZEE
Human Technologist 1;
Medium Humanoid Human;
Alignment: Neutral Good
Init +2; Senses Listen +0, Spot +0
Languages: Common (Literate), Dover (literate), Draconic (Literate), and
----------------------------
AC 14, flatfooted 12, touch 12;
HP 8 (HD 1d6+2)
Fort +2, Ref +2, Will +2; notes
----------------------------
Spd 30';
Melee: weapon +x (xdx+x/x-20/xX);
Ranged: Light Crossbow +2 (1d8/19-20/x2) Range 80’, 10 Bolts
Ranged: Pocket Ballista +2 (2d8/x1) Range 100', 1 activation point;
Attack Options:
Base Atk +0, Grapple +2;
----------------------------
Abilities: Str 15, Dex 15, Con 14, Int 18, Wis 10, Cha 15.
XP: x
Feats: Literate, Wild Cohort (War Dog)
Skills: Appraise +8, Concentration +4, Craft (Trap Making) +6, Craft (Alchemy) +8, Craft (Technology) +8, Disable Device +8, Handle Animal +6, Knowledge (Engineering) +8, Knowledge (Arcana) +6, Open Lock +6, Search +8, and Spellcraft +6.
Class benefits: Expert
Craft Points: 100
Gadgets: 3 (Technologist’s Familiar, Pocket Ballista, Renechak’s Portable
Zoogrammaphone)
Activation Points: 10
Possessions:
Leather Armor (10gp, 15w)
Light crossbow (35gp, 4w)
10 bolts in case (1gp, 1w)
Quarterstaff (0gp, 4w)
Backpack (2gp, 2w)
Waterskin (1g, 2w)
2 days rations (1g, 2w)
Bedroll (1s 5w)
Sack (1s, 1w)
Flint and steel (1g, 0w)
Lock Picks (30g, 1w)
Mechanics Tool Kit (5g, 5w)
Traveler’s Outfit (0g, 4w)
Sunrods 3 (6g, 3w)
Money: 7gp, 8sp, 0cp.
Encumbrance: 49lbs; Load: Light: 66 /Medium: 133/Heavy: 200


Description:
Personality:
Will fill the rest out later
 


Shayuri said:
Speaking of wild cohorts...how does the feat for a ranger animal companion work? Does the companion advance as per a druid? Full ranger level or half? Starting at level 1?

Do you accept the Natural Bond feat and/or Beastmaster PrC for characters that want to focus on their companion and boost it?

Thanks!

1 the ranger feat grants the normal ranger animal companion ability back (ranger levels count as druid of half level), but I'd let it be taken at first level.

I'm not familiar with the natural bond feat or beastmaster prc. What source are they from?
 

Argent, [SBLOCK] If you go with an exotic race I can work you into the plot a little easier, one pc is a warforged created by an undefined, but not human, exotic race that used tech, psy, and magic. The ship he was on crashed long ago and you could have been on the ship and managed to get into an emergency stasis pod. This would give you some connection to the other PC but if you want to be a standard race I will figure something else out.[/SBLOCK]
 

Remove ads

Top