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Will 3.5e change most characters?
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<blockquote data-quote="William Ronald" data-source="post: 819784" data-attributes="member: 426"><p>I think there will be some changes. </p><p></p><p>In my own group, one player was annoyed with what happened to his 2E multi-class character, a hold over from 1st edition. The character took a hit in power on several levels. Perhaps I can draw him back to the group with 3.5.</p><p></p><p>As for some of the changes, I think the ranger has been too front loaded. I think it may still be possible to have rogues function as diplomats as well as spies and thieves. </p><p></p><p>Piratecat, good observation on the combat issues. I think many people were confused with partial actions, attacks of opportunity, and the grappling rules. Hopefully, Wizards realized that some of the rules need to be clarified.</p><p></p><p>Rangers, bards, and druids as well as monks seem to have been problematic characters in previous editions. What I did not like about the 2nd edition and the 3rd edition bards is that there seemed to be very little magic in his music. He seemed little more than a spell casting rogue. They did not seem to fit such archetypes as Orpheus. </p><p></p><p>Druids seemed to always lack a certain flair. I will be interested in seeing how they handle the druid. Someone who can summon beasts or command elementals should not be considered a fifth wheel in an adventuring party.</p><p></p><p>There has been no shortage of barbarians in my campaign. </p><p></p><p>I would hope that they make all characters a little more versatile.</p></blockquote><p></p>
[QUOTE="William Ronald, post: 819784, member: 426"] I think there will be some changes. In my own group, one player was annoyed with what happened to his 2E multi-class character, a hold over from 1st edition. The character took a hit in power on several levels. Perhaps I can draw him back to the group with 3.5. As for some of the changes, I think the ranger has been too front loaded. I think it may still be possible to have rogues function as diplomats as well as spies and thieves. Piratecat, good observation on the combat issues. I think many people were confused with partial actions, attacks of opportunity, and the grappling rules. Hopefully, Wizards realized that some of the rules need to be clarified. Rangers, bards, and druids as well as monks seem to have been problematic characters in previous editions. What I did not like about the 2nd edition and the 3rd edition bards is that there seemed to be very little magic in his music. He seemed little more than a spell casting rogue. They did not seem to fit such archetypes as Orpheus. Druids seemed to always lack a certain flair. I will be interested in seeing how they handle the druid. Someone who can summon beasts or command elementals should not be considered a fifth wheel in an adventuring party. There has been no shortage of barbarians in my campaign. I would hope that they make all characters a little more versatile. [/QUOTE]
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Will 3.5e change most characters?
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