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*Dungeons & Dragons
will 4.0 succeed?
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<blockquote data-quote="taliesin15" data-source="post: 4230854" data-attributes="member: 22058"><p>Most gamers realize I think that they just have to continually publish new editions of the hardback core PHB, MM and DMG to make enough money to survive. I'm an old time 1st edition AD&D (also played some regular D&D), didn't much like 2nd edition in the They Sue Regularly days, but really quite liked the 3.0 edition. To me, it seems like that's the best version yet, and 3.5 didn't do very much to improve it, in fact, it made many changes that seemed wrong-headed. And it seems that 4.0 is going down the same path. I haven't heard anything about 4th edition that sounds interesting. Case in point: Gnomes favored class became Bard in 3.5, now I understand that the Gnome is being phased out in favor of the Tiefling, a very weak and ill-thought out humanoid type IMHO. </p><p>In any case, depending how one measures success, 4.0 will likely succeed to some extent, though since the paradigm since WoTC came along is Open Source, it hardly matters any more, since any of the d20 systems can be readily adapted by a resourceful DM, and all the core rulebooks from 3.0 on (if there's online versions of the earlier core rulebooks online, I sure don't know about them) are on the internet, players can easily get a hold of any set of rules as a starting point. </p><p>Besides, the rule mechanics in better campaigns are really just a prop. Good role-playing by players and interesting scenarios/milieus as designed by the DM will always decide which campaigns are more engaging.</p></blockquote><p></p>
[QUOTE="taliesin15, post: 4230854, member: 22058"] Most gamers realize I think that they just have to continually publish new editions of the hardback core PHB, MM and DMG to make enough money to survive. I'm an old time 1st edition AD&D (also played some regular D&D), didn't much like 2nd edition in the They Sue Regularly days, but really quite liked the 3.0 edition. To me, it seems like that's the best version yet, and 3.5 didn't do very much to improve it, in fact, it made many changes that seemed wrong-headed. And it seems that 4.0 is going down the same path. I haven't heard anything about 4th edition that sounds interesting. Case in point: Gnomes favored class became Bard in 3.5, now I understand that the Gnome is being phased out in favor of the Tiefling, a very weak and ill-thought out humanoid type IMHO. In any case, depending how one measures success, 4.0 will likely succeed to some extent, though since the paradigm since WoTC came along is Open Source, it hardly matters any more, since any of the d20 systems can be readily adapted by a resourceful DM, and all the core rulebooks from 3.0 on (if there's online versions of the earlier core rulebooks online, I sure don't know about them) are on the internet, players can easily get a hold of any set of rules as a starting point. Besides, the rule mechanics in better campaigns are really just a prop. Good role-playing by players and interesting scenarios/milieus as designed by the DM will always decide which campaigns are more engaging. [/QUOTE]
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