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*Dungeons & Dragons
will 4.0 succeed?
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<blockquote data-quote="billd91" data-source="post: 4231300" data-attributes="member: 3400"><p>The danger here, if we can use any examples, is making changes to too much of the game's intangibles - particularly its identity and the identity of D&D players. That's something Coca-Cola learned when they came out with New Coke, a version that did better in taste tests but messed with people's identity as Coke (not Pepsi) drinkers. </p><p>I don't think there's been anything equivalent to the cola wars between tabletop and online mmorpgs, but whatever there is, any movement of 4e toward the mmorpg (and I think there's some detectable shift) runs the risk of losing tabletop players on identity issues alone.</p><p></p><p>On whether 4e will be a success:</p><p>I think 4e will successfully win over more players than will stick with 3.x, but it will not be an overwhelming majority in the short term. I would expect no more than 65%. I expect a higher proportion will buy at least the 4e PH even if they don't adopt the system, thus being a bigger sales success in the short term than an actually implemented game system.</p><p></p><p>I think 4e will have no significant success at winning over mmorpg players in the long run. Some, of course, will give it a whirl because the hobbies are reasonably similar. But the long slide of more gamers heading to the mmorpg model will continue.</p><p></p><p>I also think 4e will have no significant success at bringing in old 1e/2e players.</p></blockquote><p></p>
[QUOTE="billd91, post: 4231300, member: 3400"] The danger here, if we can use any examples, is making changes to too much of the game's intangibles - particularly its identity and the identity of D&D players. That's something Coca-Cola learned when they came out with New Coke, a version that did better in taste tests but messed with people's identity as Coke (not Pepsi) drinkers. I don't think there's been anything equivalent to the cola wars between tabletop and online mmorpgs, but whatever there is, any movement of 4e toward the mmorpg (and I think there's some detectable shift) runs the risk of losing tabletop players on identity issues alone. On whether 4e will be a success: I think 4e will successfully win over more players than will stick with 3.x, but it will not be an overwhelming majority in the short term. I would expect no more than 65%. I expect a higher proportion will buy at least the 4e PH even if they don't adopt the system, thus being a bigger sales success in the short term than an actually implemented game system. I think 4e will have no significant success at winning over mmorpg players in the long run. Some, of course, will give it a whirl because the hobbies are reasonably similar. But the long slide of more gamers heading to the mmorpg model will continue. I also think 4e will have no significant success at bringing in old 1e/2e players. [/QUOTE]
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