Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
will 4.0 succeed?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4231330" data-attributes="member: 710"><p>I've seen the "New Coke" example very often now, and I really have never heard before the whole 4E talk about it. Must have been before my time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Anyway, the analogy is flawed. if Cola already had 3 or 4 different established "default" variations before New Coke appeared, it might work better. </p><p>People have started D&D with different editions. There are lot of "old-schoolers" that started with OD&D, but there are also a lot of people (like me) that started with D&D 3E. The other guys in my group are older and have experience with previous editions, and from all I know, they would never go back to anything before 3E, but all are very interested in 4E. </p><p></p><p>That's why I believe that there either is no core to D&D, or it is so small to be almost meaningless. People don't necessarily like D&D for the D&D-specific things, but for reasons that exist purely for gameplay reasons. </p><p>We don't play Shadowrun any more, not because we hate the world, but because the mechanics don't provide what we want. Character Advancement is to slow, gameplay is unsatisfying (boring) and unbalanced for non-reflex boosted characters. So, you see, we're giving up a perfectly good setting just because the mechanics don't work for us - and the mechanics capture the setting very well!</p><p>Changing "thematic" elements in D&D will probably never stop us from playing it. </p><p>Introducing things that don't make sense on a rules as physics level always hurts a bit, but if in the end, the game play is still better, I think I can live with that a lot better then with a mechanic that just hurts the playability...</p><p></p><p>I know there are people out there for which the thematics like the "D&D Bildungsroman of low levels, the Great Wheel or 9 alignments might matter. But these are not the only one. I will not take any bets on whose in the majority, but just in case the "thematics" are the majority now - maybe that's the reason why the hobby is not bigger? Maybe if more was focused on playability and game balance, there would just be even more people that would come interested and like the game in the long run. </p><p></p><p>Oh, and off course, I find the Feywild and Shadowfell a lot more interesting then the Astral Plane or the Shadow Plane ever where. Or the idea of Devils actually being fallen angels, in a conflict with the gods instead of the demons. (Who are in conflict with the whole creation!) </p><p></p><p>On the other hand, my group (before my time) stopped playing Torg, despite loving the system and the world, because they didn't feel capable of creating good adventures for the system themselves. We're playing D&D now with a lot of published modules, and this also applies for non D&D games. (Warhammer, Das Schwarze Auge, being the most recent examples)</p><p>So maybe another focus should be ensuring that (good) adventure support continues to exist? </p><p></p><p>On the gripping hand ( <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ), other people stop playing simply because they do not find a (suitable) group. Maybe also something needs to be done to hold groups together, or help finding them?</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4231330, member: 710"] I've seen the "New Coke" example very often now, and I really have never heard before the whole 4E talk about it. Must have been before my time. ;) Anyway, the analogy is flawed. if Cola already had 3 or 4 different established "default" variations before New Coke appeared, it might work better. People have started D&D with different editions. There are lot of "old-schoolers" that started with OD&D, but there are also a lot of people (like me) that started with D&D 3E. The other guys in my group are older and have experience with previous editions, and from all I know, they would never go back to anything before 3E, but all are very interested in 4E. That's why I believe that there either is no core to D&D, or it is so small to be almost meaningless. People don't necessarily like D&D for the D&D-specific things, but for reasons that exist purely for gameplay reasons. We don't play Shadowrun any more, not because we hate the world, but because the mechanics don't provide what we want. Character Advancement is to slow, gameplay is unsatisfying (boring) and unbalanced for non-reflex boosted characters. So, you see, we're giving up a perfectly good setting just because the mechanics don't work for us - and the mechanics capture the setting very well! Changing "thematic" elements in D&D will probably never stop us from playing it. Introducing things that don't make sense on a rules as physics level always hurts a bit, but if in the end, the game play is still better, I think I can live with that a lot better then with a mechanic that just hurts the playability... I know there are people out there for which the thematics like the "D&D Bildungsroman of low levels, the Great Wheel or 9 alignments might matter. But these are not the only one. I will not take any bets on whose in the majority, but just in case the "thematics" are the majority now - maybe that's the reason why the hobby is not bigger? Maybe if more was focused on playability and game balance, there would just be even more people that would come interested and like the game in the long run. Oh, and off course, I find the Feywild and Shadowfell a lot more interesting then the Astral Plane or the Shadow Plane ever where. Or the idea of Devils actually being fallen angels, in a conflict with the gods instead of the demons. (Who are in conflict with the whole creation!) On the other hand, my group (before my time) stopped playing Torg, despite loving the system and the world, because they didn't feel capable of creating good adventures for the system themselves. We're playing D&D now with a lot of published modules, and this also applies for non D&D games. (Warhammer, Das Schwarze Auge, being the most recent examples) So maybe another focus should be ensuring that (good) adventure support continues to exist? On the gripping hand ( ;) ), other people stop playing simply because they do not find a (suitable) group. Maybe also something needs to be done to hold groups together, or help finding them? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
will 4.0 succeed?
Top