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<blockquote data-quote="Khairn" data-source="post: 4231775" data-attributes="member: 20153"><p>Sorry DB, but I still call your example a problem with the GM and players, not the system. </p><p></p><p>I have a simple rule at my table. The players are to know the rules for the abilities and spells they have, and that they stay focused on the game so that when their turn comes up they know what is going on and can make a decision in a reasonably short amount of time.</p><p></p><p>Without those 2 little rules my combats become a classic example of the type of game your rightfully complaining about. But when I actually ask the players to follow those rules, combat is quite fast. </p><p></p><p>So if you are still having those problems with combat, I suggest you give those 2 rules a try. I think you'll be surprised at the results.</p><p></p><p>Then again, if the players or GM aren't willing or able to put in that effort, its probably a mute point.</p><p></p><p></p><p></p><p>I've met a few who are excited about 4E, but after a couple of play-tests at least one of them has started a list of house rules going so he can "fix" 4E. I'm certain that 4E will be a success. Just as I'm certain that a year from now I'll be playing at least 1 3E game and getting excited about the pending release of Pathfinder.</p></blockquote><p></p>
[QUOTE="Khairn, post: 4231775, member: 20153"] Sorry DB, but I still call your example a problem with the GM and players, not the system. I have a simple rule at my table. The players are to know the rules for the abilities and spells they have, and that they stay focused on the game so that when their turn comes up they know what is going on and can make a decision in a reasonably short amount of time. Without those 2 little rules my combats become a classic example of the type of game your rightfully complaining about. But when I actually ask the players to follow those rules, combat is quite fast. So if you are still having those problems with combat, I suggest you give those 2 rules a try. I think you'll be surprised at the results. Then again, if the players or GM aren't willing or able to put in that effort, its probably a mute point. I've met a few who are excited about 4E, but after a couple of play-tests at least one of them has started a list of house rules going so he can "fix" 4E. I'm certain that 4E will be a success. Just as I'm certain that a year from now I'll be playing at least 1 3E game and getting excited about the pending release of Pathfinder. [/QUOTE]
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