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will 4.0 succeed?
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<blockquote data-quote="Storminator" data-source="post: 4232020" data-attributes="member: 305"><p>Restoration works wonders, but requiring it sucks rocks. Did Fafhrd and the Grey Mouser run around with wands of Restoration? </p><p></p><p></p><p></p><p>I once played an epic level monk. In order to touch challenges that made sense for the epic level cleric and the epic level wizard, I needed a U-Haul worth of highly specialized magical gizmos.</p><p></p><p>So the day the Disjunction hit (let's not cover the 45 minutes to recalculate everything for the party...), which also happened to be the moment I put together the worst string of d20 rolls in my life, I lost over 1.4 million gp worth of items. Attack? Down 10. Damage? Down 4d6 + 8 per attack. AC? Down 8. Saves, down 8 each. Flying, teleporting, hasting abilities? Gone. Can't get to foes, can't hit them when I get there, couldn't hurt 'em if I did, and can't survive a counterattack. It was like I was 10 levels behind, and I was already a meleer in a world of spellcasters.</p><p></p><p>So later, when we had to go kill a Lolth avatar, we had a 24th level sorcerer on "I ready an action to counterspell Disjunction" duty. Can you imagine how much fun that player had? What about the Highmage that also readied a counterspell in case the sorcerer went down? He at least got to cast Quickened Magic Missile every turn.</p><p></p><p></p><p></p><p>What about BBEGs with no spellcasting? Oh right, those don't exist.</p><p></p><p></p><p></p><p>If a player is no longer having fun in your game and wants to try something else, you'd tell him you wouldn't allow it?!</p><p></p><p></p><p></p><p>Does that sound like "no problem!" to you? Honestly?</p><p></p><p>Same planet, different worlds, man. :shrug:</p><p></p><p>PS</p></blockquote><p></p>
[QUOTE="Storminator, post: 4232020, member: 305"] Restoration works wonders, but requiring it sucks rocks. Did Fafhrd and the Grey Mouser run around with wands of Restoration? I once played an epic level monk. In order to touch challenges that made sense for the epic level cleric and the epic level wizard, I needed a U-Haul worth of highly specialized magical gizmos. So the day the Disjunction hit (let's not cover the 45 minutes to recalculate everything for the party...), which also happened to be the moment I put together the worst string of d20 rolls in my life, I lost over 1.4 million gp worth of items. Attack? Down 10. Damage? Down 4d6 + 8 per attack. AC? Down 8. Saves, down 8 each. Flying, teleporting, hasting abilities? Gone. Can't get to foes, can't hit them when I get there, couldn't hurt 'em if I did, and can't survive a counterattack. It was like I was 10 levels behind, and I was already a meleer in a world of spellcasters. So later, when we had to go kill a Lolth avatar, we had a 24th level sorcerer on "I ready an action to counterspell Disjunction" duty. Can you imagine how much fun that player had? What about the Highmage that also readied a counterspell in case the sorcerer went down? He at least got to cast Quickened Magic Missile every turn. What about BBEGs with no spellcasting? Oh right, those don't exist. If a player is no longer having fun in your game and wants to try something else, you'd tell him you wouldn't allow it?! Does that sound like "no problem!" to you? Honestly? Same planet, different worlds, man. :shrug: PS [/QUOTE]
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