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will 4.0 succeed?
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<blockquote data-quote="Ripzerai" data-source="post: 4242881" data-attributes="member: 38324"><p>I think that's unusual. People have many criteria in making a decision about what game to play. What they're comfortable with and used to is a big factor. Another big factor is what the people around you are playing. I think the interaction of those two elements is stronger than the details of what the mechanics are like. </p><p></p><p>People play Champions, or GURPS, or FUDGE, or 1st edition AD&D, or OD&D, or Tunnels & Trolls or whatever because those are the mechanics they're most comfortable with and that's the game their friends want to play.</p><p></p><p>I think a game can be so very clunky that it's unplayable, but D&D in any edition is fun. As long as people can have fun with the game they're used to and as long as they can find other people willing to play it with them, that's the game most of them will play. </p><p></p><p>I'm sure there are some people, like yourself, who look primarily for some ideal of "smoothness" in their games, but I suspect for most people, that's a lesser priority. </p><p></p><p>I think character options are probably a bigger draw than "smoothness." If the system you use doesn't support the kind of character you want to play, you're more likely to move to another system if it's readily available to you. I think the real test of 4e will be in how flexible the character creation is. Can I play a good-hearted rogue, a bard, a druid, an elven fighter-mage or bladesinger, an ur-priest, a dual-scimitar-wielding drow ranger, a Fochlucan lyrist, a monk, an assassin, a ninja, a wild mage, an alienist, a 13-year old boy with wild hair and a sword bigger than he is, an immortal with rune-covered skin, an intelligent cat, conjoined twins, a mind flayer, or a dinosaur? If I can play all those things with the first release, I'm sold. If I have to wait a few years for those roles to be defined in the new rules, and it's not simple to create these races and classes myself, it may take a while for me to be converted.</p></blockquote><p></p>
[QUOTE="Ripzerai, post: 4242881, member: 38324"] I think that's unusual. People have many criteria in making a decision about what game to play. What they're comfortable with and used to is a big factor. Another big factor is what the people around you are playing. I think the interaction of those two elements is stronger than the details of what the mechanics are like. People play Champions, or GURPS, or FUDGE, or 1st edition AD&D, or OD&D, or Tunnels & Trolls or whatever because those are the mechanics they're most comfortable with and that's the game their friends want to play. I think a game can be so very clunky that it's unplayable, but D&D in any edition is fun. As long as people can have fun with the game they're used to and as long as they can find other people willing to play it with them, that's the game most of them will play. I'm sure there are some people, like yourself, who look primarily for some ideal of "smoothness" in their games, but I suspect for most people, that's a lesser priority. I think character options are probably a bigger draw than "smoothness." If the system you use doesn't support the kind of character you want to play, you're more likely to move to another system if it's readily available to you. I think the real test of 4e will be in how flexible the character creation is. Can I play a good-hearted rogue, a bard, a druid, an elven fighter-mage or bladesinger, an ur-priest, a dual-scimitar-wielding drow ranger, a Fochlucan lyrist, a monk, an assassin, a ninja, a wild mage, an alienist, a 13-year old boy with wild hair and a sword bigger than he is, an immortal with rune-covered skin, an intelligent cat, conjoined twins, a mind flayer, or a dinosaur? If I can play all those things with the first release, I'm sold. If I have to wait a few years for those roles to be defined in the new rules, and it's not simple to create these races and classes myself, it may take a while for me to be converted. [/QUOTE]
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