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<blockquote data-quote="haakon1" data-source="post: 4243479" data-attributes="member: 25619"><p>I agree with all this. I'd one more point. In what I can tell from interacting with game store folks, there are three kinds of RPG players and buyers.</p><p></p><p>1) Me and people I DM for. Fluff people, if you will. We like RPG because we like the world that it represents. We're people who majored in history or like to watch "Battlefield Britain", read Osprey Miniature books, play Matrix Games strategy/war computer games, love "Medieval 2 Total War", etc. We all love Tolkien to bits and think Peter Jackson is a saint. Some of us have different circles of geekdom involving more reading SF than hard history, but it'll likely involves some Harry Turtledove more than Starfleet blah. Essentially, we're grognards, the people for whom Chainmail/D&D crossover makes perfect sense and who enjoyed the polearms section of the original Unearthed Arcana, even if we never used it. How I get these people at my game is that I select for them, and the way I game, they like it best -- Meepo's power struggles to takeover the kobold clan and his showing up in later episodes are more interesting to them than which Prestige Class to go into. In fact, they don't generally DO prestige classes or "weird" races, and I encourage them not to. We don't get bored of the rules because it's not really ABOUT the rules. Rules are just a tool to represent our world.</p><p></p><p>2) The folks at the game store. Crunch people, if you will. The guy today who was shocked that I never bought Complete Arcana, because it has the warlock, which is great because of how the spells . . . at this point, my eyes glaze over. Rules are fine, you need rules, but I don't care that much. The original published rules for AD&D or 3e/3.5e were enough for me. For crunch people, the rules are the game.</p><p></p><p>3) The just play people. When I'm a player, about half the people I play with seem to be in this category, as is our DM. The "fluff is lame, prestige classes are lame, roll the dice and kill stuff" camp. I'm fine with this, but it's more fast-food D&D than the fine dining fluff version to me. It seems to work in giving everyone their fix, but it's not as immersive, interesting, and addicting the fluff stuff for me.</p><p></p><p>I think 4e will do just fine with group #3, but will need to careful not to alienate group #1 (we in general come pre-alienated to new editions, because we have so much built into the old) and careful not to bore group #2 by letting them run out of rules too fast.</p></blockquote><p></p>
[QUOTE="haakon1, post: 4243479, member: 25619"] I agree with all this. I'd one more point. In what I can tell from interacting with game store folks, there are three kinds of RPG players and buyers. 1) Me and people I DM for. Fluff people, if you will. We like RPG because we like the world that it represents. We're people who majored in history or like to watch "Battlefield Britain", read Osprey Miniature books, play Matrix Games strategy/war computer games, love "Medieval 2 Total War", etc. We all love Tolkien to bits and think Peter Jackson is a saint. Some of us have different circles of geekdom involving more reading SF than hard history, but it'll likely involves some Harry Turtledove more than Starfleet blah. Essentially, we're grognards, the people for whom Chainmail/D&D crossover makes perfect sense and who enjoyed the polearms section of the original Unearthed Arcana, even if we never used it. How I get these people at my game is that I select for them, and the way I game, they like it best -- Meepo's power struggles to takeover the kobold clan and his showing up in later episodes are more interesting to them than which Prestige Class to go into. In fact, they don't generally DO prestige classes or "weird" races, and I encourage them not to. We don't get bored of the rules because it's not really ABOUT the rules. Rules are just a tool to represent our world. 2) The folks at the game store. Crunch people, if you will. The guy today who was shocked that I never bought Complete Arcana, because it has the warlock, which is great because of how the spells . . . at this point, my eyes glaze over. Rules are fine, you need rules, but I don't care that much. The original published rules for AD&D or 3e/3.5e were enough for me. For crunch people, the rules are the game. 3) The just play people. When I'm a player, about half the people I play with seem to be in this category, as is our DM. The "fluff is lame, prestige classes are lame, roll the dice and kill stuff" camp. I'm fine with this, but it's more fast-food D&D than the fine dining fluff version to me. It seems to work in giving everyone their fix, but it's not as immersive, interesting, and addicting the fluff stuff for me. I think 4e will do just fine with group #3, but will need to careful not to alienate group #1 (we in general come pre-alienated to new editions, because we have so much built into the old) and careful not to bore group #2 by letting them run out of rules too fast. [/QUOTE]
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