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will 4.0 succeed?
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<blockquote data-quote="fjw70" data-source="post: 6240145" data-attributes="member: 80924"><p>It is interesting to see how the edition cycle is goingforward. It will be interesting to see if the new modular and supporting oldereditions philosophy lasts.</p><p> </p><p>On 4e one issue with it (a game I really like) is that iscreated a new playstyle while the previous playstyle (3/3.5) was still verypopular. 3e was a new playstyle over OS D&D but from what I can tell (I wasout of the RPG scene at the time) the OS playstyle was pretty much dead at thetime (there were still people playing it but not in large numbers).</p><p> </p><p>Not only was 3.5 still very popular but the OSR movement wasjust picking up steam and current players started going back to simpler timesand lapsed players (such as myself) were re-entering the D&F scene. So nowthere are three distinct major D&D playstyles to choose from. 5e is trying to capitalize on this by beingmodular and supporting each playstyle (to some degree).</p><p> </p><p>Given that each of the previous two major editions were areaction/overreaction to the perceived issues of the previous edition (3e gavepeople choices when OS D&D was seen as not having enough choices and 4egave very strict balance) it will be interesting to see what the next majoredition will “fix” from 5e. Will thedesigners of 6e talk about 5e being too modular and that D&D should be morefocused on a particular playstyle? Willit be decided that 5e focused too much on DM empowerment? Time will tell.</p></blockquote><p></p>
[QUOTE="fjw70, post: 6240145, member: 80924"] It is interesting to see how the edition cycle is goingforward. It will be interesting to see if the new modular and supporting oldereditions philosophy lasts. On 4e one issue with it (a game I really like) is that iscreated a new playstyle while the previous playstyle (3/3.5) was still verypopular. 3e was a new playstyle over OS D&D but from what I can tell (I wasout of the RPG scene at the time) the OS playstyle was pretty much dead at thetime (there were still people playing it but not in large numbers). Not only was 3.5 still very popular but the OSR movement wasjust picking up steam and current players started going back to simpler timesand lapsed players (such as myself) were re-entering the D&F scene. So nowthere are three distinct major D&D playstyles to choose from. 5e is trying to capitalize on this by beingmodular and supporting each playstyle (to some degree). Given that each of the previous two major editions were areaction/overreaction to the perceived issues of the previous edition (3e gavepeople choices when OS D&D was seen as not having enough choices and 4egave very strict balance) it will be interesting to see what the next majoredition will “fix” from 5e. Will thedesigners of 6e talk about 5e being too modular and that D&D should be morefocused on a particular playstyle? Willit be decided that 5e focused too much on DM empowerment? Time will tell. [/QUOTE]
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