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<blockquote data-quote="Scrivener of Doom" data-source="post: 6240467" data-attributes="member: 87576"><p>Not really.</p><p></p><p>After the unholy abomination of the 3.xE stat block*, I can imagine a TSR-era fan finding the 4E stat block a lot more manageable. I seem to recall that Clark Peterson was actually quite positive about 4E after his first look and made public comments about how it had some some sort of old school feel. Of course, the GSL soon put paid to that.</p><p></p><p>In many ways, I think I am an old school DM (1981-2014: coming up on 33 years of this game) and I find 4E captures a lot of those old school sensibilities quite well, other than the fact that the PCs are more likely to survive the first few levels, thieves don't suck, and the game basically makes sense.</p></blockquote><p></p>
[QUOTE="Scrivener of Doom, post: 6240467, member: 87576"] Not really. After the unholy abomination of the 3.xE stat block*, I can imagine a TSR-era fan finding the 4E stat block a lot more manageable. I seem to recall that Clark Peterson was actually quite positive about 4E after his first look and made public comments about how it had some some sort of old school feel. Of course, the GSL soon put paid to that. In many ways, I think I am an old school DM (1981-2014: coming up on 33 years of this game) and I find 4E captures a lot of those old school sensibilities quite well, other than the fact that the PCs are more likely to survive the first few levels, thieves don't suck, and the game basically makes sense. [/QUOTE]
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