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Will Baldur's Gate 3 Change D&D?
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<blockquote data-quote="Charlaquin" data-source="post: 9124253" data-attributes="member: 6779196"><p>Late to the party, but here’s my 2 copper:</p><p></p><p>I don’t think BG 3 is going to have much impact on the design of the 2024 rules revision, if any. However, I do think it’s going to have an impact on how a lot of younger DMs run their games. Primarily, I expect there to be a lot of people adopting house rules inspired by BG3. I’ve had several YouTube videos in my recommended feed about “best Baldur’s Gate 3 rules to adapt to D&D” and “should you use Baldur’s Gate 3 rules in your D&D game?” and suchlike. I myself have long been opposed to the incredibly popular bonus action healing potion house rule, but having now played with it in BG3… I’m almost convinced it is actually the right move. I imagine a lot of folks are similarly going to be more receptive to the idea of the 1 minute short rest limited to twice between long rests. I expect a lot more DMs to grant advantage to ranged attacks from high ground and/or impose disadvantage on ranged attacks from low ground, and in conjunction with that I expect at least the more tactics-focused DMs to start employing more use of vertical space in their encounter designs. We might see a resurgence of interest in the Forgotten Realms setting - I know among us veterans there’s a lot of FR fatigue, but I think for more casual players the FR setting is mostly just background noise, but BG3 might get some of them more interested in actually delving into the setting’s lore.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9124253, member: 6779196"] Late to the party, but here’s my 2 copper: I don’t think BG 3 is going to have much impact on the design of the 2024 rules revision, if any. However, I do think it’s going to have an impact on how a lot of younger DMs run their games. Primarily, I expect there to be a lot of people adopting house rules inspired by BG3. I’ve had several YouTube videos in my recommended feed about “best Baldur’s Gate 3 rules to adapt to D&D” and “should you use Baldur’s Gate 3 rules in your D&D game?” and suchlike. I myself have long been opposed to the incredibly popular bonus action healing potion house rule, but having now played with it in BG3… I’m almost convinced it is actually the right move. I imagine a lot of folks are similarly going to be more receptive to the idea of the 1 minute short rest limited to twice between long rests. I expect a lot more DMs to grant advantage to ranged attacks from high ground and/or impose disadvantage on ranged attacks from low ground, and in conjunction with that I expect at least the more tactics-focused DMs to start employing more use of vertical space in their encounter designs. We might see a resurgence of interest in the Forgotten Realms setting - I know among us veterans there’s a lot of FR fatigue, but I think for more casual players the FR setting is mostly just background noise, but BG3 might get some of them more interested in actually delving into the setting’s lore. [/QUOTE]
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