Hey everybody, I'm fairly inexperienced so not sure if this is a good idea at all, but I thought I'd throw it out.
Basically I don't like the detect alignment spell. Not to knock games where the different characters are just good or just evil, cause I know that can be fun, but I'd really like to try something more complex. I'd like to run a game where PCs and NPCs can be both good an evil in different degrees at the same time.
Anyway, my idea is to replace detect evil with a spell that would give you a brief flash of an important action in the person you use it on's history. I see you maybe getting a quick picture of the person kicking a puppy or giving food to an orphan, something like that. (Insert your own more interesting and plot character or character related incident.) Maybe even roll a die and have a percent chance that you would get a picture of them doing something good or evil based on their general character.
I like this more because it gives insights that could help or mislead, which seems more thematic for divination. I also like it because it might help flesh out characters more, and make them seem more human. To be honest though, I'm not sure if it would work well or not. Any comments would be much appreciated.
Tiew
Basically I don't like the detect alignment spell. Not to knock games where the different characters are just good or just evil, cause I know that can be fun, but I'd really like to try something more complex. I'd like to run a game where PCs and NPCs can be both good an evil in different degrees at the same time.
Anyway, my idea is to replace detect evil with a spell that would give you a brief flash of an important action in the person you use it on's history. I see you maybe getting a quick picture of the person kicking a puppy or giving food to an orphan, something like that. (Insert your own more interesting and plot character or character related incident.) Maybe even roll a die and have a percent chance that you would get a picture of them doing something good or evil based on their general character.
I like this more because it gives insights that could help or mislead, which seems more thematic for divination. I also like it because it might help flesh out characters more, and make them seem more human. To be honest though, I'm not sure if it would work well or not. Any comments would be much appreciated.
Tiew