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Will I like D&D Next?
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<blockquote data-quote="Mercurius" data-source="post: 6201873" data-attributes="member: 59082"><p>I've been out of gaming for about a year and am tentatively thinking about pulling together a campaign come January. I'm a bit burnt on 4E and am wanting to give Next a shot, but wanted to get some initial impressions before diving into the playtest packet.</p><p></p><p>Here are my general preferences and criteria:</p><p></p><p></p><ul> <li data-xf-list-type="ul">I liked the tactical options of 4E, but didn't like the overall "simulation over imagination" effect.</li> <li data-xf-list-type="ul">Options are good as long as they are, well, optional</li> <li data-xf-list-type="ul">I don't mind a bit of <em>complexity</em> as long as it isn't <em>complicated</em> (e.g. the human body is complex, the mess of wires behind most desks is complicated)</li> <li data-xf-list-type="ul">I'd like grand finale battles to last a long time (1-2 hours) and be intricate if desired, but minor battles to be quick and deadly and over in 10-20 minutes (and easily accomplished without the use of miniatures)</li> <li data-xf-list-type="ul">I want magic items to be <em>magical</em> - vorpal swords to be "vorpal," items overall to feel like they are arcane and mysterious rather than enhancement-devices for munchkinizing characters</li> <li data-xf-list-type="ul">I want to focus on exploration, adventure, magic and mystery, and a game system that facilitates that and doesn't get bogged down in minutia</li> <li data-xf-list-type="ul">I liked the tone and vibe of AD&D, the aesthetic and diversity of 3E, and the streamlined nature of 4E</li> <li data-xf-list-type="ul">I like the idea of "classic D&D" as the default, but with options to do just about any fantasy variation (I know, this will be later, but it came to mind)</li> </ul><p></p><p>I'm sure there's more, but hopefully that will get some ideas flowing.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6201873, member: 59082"] I've been out of gaming for about a year and am tentatively thinking about pulling together a campaign come January. I'm a bit burnt on 4E and am wanting to give Next a shot, but wanted to get some initial impressions before diving into the playtest packet. Here are my general preferences and criteria: [LIST] [*]I liked the tactical options of 4E, but didn't like the overall "simulation over imagination" effect. [*]Options are good as long as they are, well, optional [*]I don't mind a bit of [I]complexity[/I] as long as it isn't [I]complicated[/I] (e.g. the human body is complex, the mess of wires behind most desks is complicated) [*]I'd like grand finale battles to last a long time (1-2 hours) and be intricate if desired, but minor battles to be quick and deadly and over in 10-20 minutes (and easily accomplished without the use of miniatures) [*]I want magic items to be [I]magical[/I] - vorpal swords to be "vorpal," items overall to feel like they are arcane and mysterious rather than enhancement-devices for munchkinizing characters [*]I want to focus on exploration, adventure, magic and mystery, and a game system that facilitates that and doesn't get bogged down in minutia [*]I liked the tone and vibe of AD&D, the aesthetic and diversity of 3E, and the streamlined nature of 4E [*]I like the idea of "classic D&D" as the default, but with options to do just about any fantasy variation (I know, this will be later, but it came to mind) [/LIST] I'm sure there's more, but hopefully that will get some ideas flowing. [/QUOTE]
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