Mercurius
Legend
I've been out of gaming for about a year and am tentatively thinking about pulling together a campaign come January. I'm a bit burnt on 4E and am wanting to give Next a shot, but wanted to get some initial impressions before diving into the playtest packet.
Here are my general preferences and criteria:
I'm sure there's more, but hopefully that will get some ideas flowing.
Here are my general preferences and criteria:
- I liked the tactical options of 4E, but didn't like the overall "simulation over imagination" effect.
- Options are good as long as they are, well, optional
- I don't mind a bit of complexity as long as it isn't complicated (e.g. the human body is complex, the mess of wires behind most desks is complicated)
- I'd like grand finale battles to last a long time (1-2 hours) and be intricate if desired, but minor battles to be quick and deadly and over in 10-20 minutes (and easily accomplished without the use of miniatures)
- I want magic items to be magical - vorpal swords to be "vorpal," items overall to feel like they are arcane and mysterious rather than enhancement-devices for munchkinizing characters
- I want to focus on exploration, adventure, magic and mystery, and a game system that facilitates that and doesn't get bogged down in minutia
- I liked the tone and vibe of AD&D, the aesthetic and diversity of 3E, and the streamlined nature of 4E
- I like the idea of "classic D&D" as the default, but with options to do just about any fantasy variation (I know, this will be later, but it came to mind)
I'm sure there's more, but hopefully that will get some ideas flowing.