Jeff Carlsen
Adventurer
Seriously? It's a hodge-podge with bad math leading to an internal Alpha test. I like some of the ideas we've seen, disliked others and have precious little idea what the final product will look like outside of maybe a few basics. It has the potential to be a good, throwback-style stystem with some modern elements but it's in no way close yet.
That doesn't answer the question. It just restates the opinion for which I'm seeking an explanation.
If it helps, here is what I see:
D&D Next has a unified resolution mechanic based around ability scores. Training in something, whether it is a weapon, tool, or skill, is represented by a single mechanic.
Classes determine your hit points, proficiencies, and special abilities that function beyond the base resolution mechanic. Subclasses are a universal mechanic for providing variations on an archetype.
After choosing a background, all character options are filtered through your class, even ability score increases or feats, which are interchangeable parts.
My point is that the resolution mechanic, training mechanic, size of optional character abilities, and method for acquiring abilities are very structured.
So, when you say you see incoherence, I'm genuinely curious as to which aspects of the game you are talking about. Just because I don't see it doesn't mean it isn't there.