Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Will I like D&D Next?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mistwell" data-source="post: 6201890" data-attributes="member: 2525"><p>It has a lot more imagination over simulation. However, it has a lot less tactical options so far (it does not even assume a grid or miniatures). They will release a tactical combat additional module for the game however, according to a relatively recent article from WOTC, which may satisfy you (we won't know until it comes out - it's apparently not even written yet).</p><p></p><p></p><p></p><p>There are fewer options right now than 4e, but they've said four optional rules modules will be released: tactical combat, storygame, sub-class specialization/customization, and downtime.</p><p></p><p></p><p></p><p>Complexity is much lower than 4e, or 3e.</p><p></p><p></p><p></p><p>It does this pretty well. I've found on average the battles are lasting closer to 30 mins but that may be unfamiliarity with the rules. Some were 10 mins, and one was 30 seconds (Cleric turned undead on skeletons as first action in initiative order, all the skeletons blew their saves by a lot, they all disintegrated). The longest they've lasted is an hour. Definitely works fine without miniatures, and you can watch a youtube video of the designers playtesting it with no minis or grid.</p><p></p><p></p><p></p><p>Definitely has this. Full tables for developing multiple aspects of magic items, from origin, to look, to minor powers, etc...</p><p></p><p></p><p></p><p>Yes this seems to be a major theme of Next.</p><p></p><p></p><p></p><p>It has the tone and vibe of AD&D, it does not have the diversity of 3e, and it has even more steamlinging than 4e. Maybe the diversity will be there once the final game is released.</p><p></p><p></p><p></p><p>It appears as if that's the plan.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6201890, member: 2525"] It has a lot more imagination over simulation. However, it has a lot less tactical options so far (it does not even assume a grid or miniatures). They will release a tactical combat additional module for the game however, according to a relatively recent article from WOTC, which may satisfy you (we won't know until it comes out - it's apparently not even written yet). There are fewer options right now than 4e, but they've said four optional rules modules will be released: tactical combat, storygame, sub-class specialization/customization, and downtime. Complexity is much lower than 4e, or 3e. It does this pretty well. I've found on average the battles are lasting closer to 30 mins but that may be unfamiliarity with the rules. Some were 10 mins, and one was 30 seconds (Cleric turned undead on skeletons as first action in initiative order, all the skeletons blew their saves by a lot, they all disintegrated). The longest they've lasted is an hour. Definitely works fine without miniatures, and you can watch a youtube video of the designers playtesting it with no minis or grid. Definitely has this. Full tables for developing multiple aspects of magic items, from origin, to look, to minor powers, etc... Yes this seems to be a major theme of Next. It has the tone and vibe of AD&D, it does not have the diversity of 3e, and it has even more steamlinging than 4e. Maybe the diversity will be there once the final game is released. It appears as if that's the plan. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Will I like D&D Next?
Top