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<blockquote data-quote="Mistwell" data-source="post: 6202344" data-attributes="member: 2525"><p>The current one of course. Which is the final one.</p><p></p><p></p><p></p><p>The current one of course. Which is the final one.</p><p></p><p></p><p></p><p>Just as they are stated in the current playtest rules. Which is the final one.</p><p></p><p></p><p></p><p>They've said this final playtest package is the core rules. They've repeatedly said feedback has guided them to this point, that people think this version is the direction the game should go in, so the final product will look relatively similar to this final package.</p><p></p><p></p><p></p><p>Where are you getting this assumption it will have "major" changes from this final playtest package? They've said where they are going from here...some math changes (but the current math works fine), a few more sub-classes, some classes they have not released yet, and then developing the optional modules. But the existing classes and sub-classes and monsters, it looks like (to me anyway) they're where they're going to be at in the final product, with the exception of some relatively minor math changes and other relatively minor tweaks.</p><p></p><p>But none of this answers my questions. Why do you think it is a "mess", and why is it wise to discourage someone from trying it given you just said playing it is fine and dandy and what it's there for? It's not like he'd be facing tons of changing playtest documents (like you implied), as they're right now today releasing the final open playtest package. The next version available is roughly a year away, as a final release. He'll have a year of playing under these rules (roughly) and these rules work well. So...what's so messy and incomplete about that?</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6202344, member: 2525"] The current one of course. Which is the final one. The current one of course. Which is the final one. Just as they are stated in the current playtest rules. Which is the final one. They've said this final playtest package is the core rules. They've repeatedly said feedback has guided them to this point, that people think this version is the direction the game should go in, so the final product will look relatively similar to this final package. Where are you getting this assumption it will have "major" changes from this final playtest package? They've said where they are going from here...some math changes (but the current math works fine), a few more sub-classes, some classes they have not released yet, and then developing the optional modules. But the existing classes and sub-classes and monsters, it looks like (to me anyway) they're where they're going to be at in the final product, with the exception of some relatively minor math changes and other relatively minor tweaks. But none of this answers my questions. Why do you think it is a "mess", and why is it wise to discourage someone from trying it given you just said playing it is fine and dandy and what it's there for? It's not like he'd be facing tons of changing playtest documents (like you implied), as they're right now today releasing the final open playtest package. The next version available is roughly a year away, as a final release. He'll have a year of playing under these rules (roughly) and these rules work well. So...what's so messy and incomplete about that? [/QUOTE]
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