shadow
First Post
I have a confession to make. I never liked the cleric class. While wizards, warriors, and rogues are staples of myth and fantasy, spell slinging clerics are a pure D&D-ism. Religions and priests have existed in every human culture, but I can't remember any myth or legend prior to D&D that featured priests that routinely went on adventures and cast healing magic. Moreover, the cleric class forces a number of fairly specific religious and cosmological assumptions on any campaign world (e.g. a polytheistic pantheon with deities who routinely dole out spells to the faithful).
For my homebrews, I routinely looked for ways to eliminate or downplay the cleric class without much success. In all previous editions clerics were the sole source of healing abilities. Eliminating the cleric class meant eliminating any healing.
What I've seen of 4e has given me some hope. All classes have healing surges that allow them to regain hit points without resorting to healing magic. Also there has been talk of 4e being playable without an arcane caster. Will 4e be playable without a cleric?
For my homebrews, I routinely looked for ways to eliminate or downplay the cleric class without much success. In all previous editions clerics were the sole source of healing abilities. Eliminating the cleric class meant eliminating any healing.
What I've seen of 4e has given me some hope. All classes have healing surges that allow them to regain hit points without resorting to healing magic. Also there has been talk of 4e being playable without an arcane caster. Will 4e be playable without a cleric?