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Community
General Tabletop Discussion
*Dungeons & Dragons
Will magic be problematic at latter levels?
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<blockquote data-quote="Li Shenron" data-source="post: 6107214" data-attributes="member: 1465"><p>Yes but the problem I see is that attacks scales to the same magnitudes as spells DC, and AC and ST don't scale (except for general increase on ability scores that affect all these 4 equally). But AC is higher than ST because of equipment, at least for some characters. This means that the rate of success of a spell is better compared to that of a weapon attack, and damage also is getting better. Spells will then be limited by daily slots, but at mid-level they are already plenty enough to cast often enough.</p><p></p><p>Don't know, maybe it all works fine after all. Personally I hope they don't put ST progressions back, it would be one more thing to keep track of. If the effect is the same, I would prefer they <em>remove the spellcasting bonus</em>. </p><p></p><p>Would this mean a high level wizard has the same chance of affecting you with a spell as a low level wizard? Yes it would (except for the higher spellcasting ability score, but difference will be small since it caps at 20). But the real question is, <em>would this really be that bad</em>?? We're talking about spellcasters who always dominate the game at high levels anyway, and a higher level wizard will anyway have more powerful spells and bigger damage on lower spells too, so <em>why should we be afraid of keeping the save DC low</em>?</p><p></p><p>Edit: ninjad by [MENTION=17077]Falling Icicle[/MENTION]</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6107214, member: 1465"] Yes but the problem I see is that attacks scales to the same magnitudes as spells DC, and AC and ST don't scale (except for general increase on ability scores that affect all these 4 equally). But AC is higher than ST because of equipment, at least for some characters. This means that the rate of success of a spell is better compared to that of a weapon attack, and damage also is getting better. Spells will then be limited by daily slots, but at mid-level they are already plenty enough to cast often enough. Don't know, maybe it all works fine after all. Personally I hope they don't put ST progressions back, it would be one more thing to keep track of. If the effect is the same, I would prefer they [I]remove the spellcasting bonus[/I]. Would this mean a high level wizard has the same chance of affecting you with a spell as a low level wizard? Yes it would (except for the higher spellcasting ability score, but difference will be small since it caps at 20). But the real question is, [I]would this really be that bad[/I]?? We're talking about spellcasters who always dominate the game at high levels anyway, and a higher level wizard will anyway have more powerful spells and bigger damage on lower spells too, so [I]why should we be afraid of keeping the save DC low[/I]? Edit: ninjad by [MENTION=17077]Falling Icicle[/MENTION] [/QUOTE]
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Will magic be problematic at latter levels?
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