Ok, so we have flat scaling of d20 based roll growth. Awesome.
Now, spell casters (the dedicated type) get up to a +5 bonus at level 20 and (presumably by then) will have a stat of 20 for a total save dc to avoid their spells of...20!
Now, spell target ALL stats, but you can only consistently grow 2, therefore, 4 have fallen behind when comparing stat growth of the attacker vs defender (not great)
But this is what concerns me. Just for gaining levels, the casters DC has increased by 4 (starting at 1 and ending at 5), but there is no corresponding growth on the defenders side. Therefore, all other things being equal, if I needed a 12 to save against a certain wizards spells at level 1, I will need a 16 to save against the same spells at level 16
Now, given the mage should improve with levels, but shouldnt also the defender? Is there some tradeoff the defender gets that Im not taking into account?
Now, spell casters (the dedicated type) get up to a +5 bonus at level 20 and (presumably by then) will have a stat of 20 for a total save dc to avoid their spells of...20!
Now, spell target ALL stats, but you can only consistently grow 2, therefore, 4 have fallen behind when comparing stat growth of the attacker vs defender (not great)
But this is what concerns me. Just for gaining levels, the casters DC has increased by 4 (starting at 1 and ending at 5), but there is no corresponding growth on the defenders side. Therefore, all other things being equal, if I needed a 12 to save against a certain wizards spells at level 1, I will need a 16 to save against the same spells at level 16
Now, given the mage should improve with levels, but shouldnt also the defender? Is there some tradeoff the defender gets that Im not taking into account?