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Will magic be problematic at latter levels?
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<blockquote data-quote="n00bdragon" data-source="post: 6107788" data-attributes="member: 6689371"><p>[MENTION=84383]kerleth[/MENTION]</p><p>I don't follow. If you tell players when a monster hits half HP then you are essentially telling them exactly how much HP it has. Not that it matters because they can, in most cases, simply flip open a monster manual and look at the monster's exact stat block. This will become doubly true with 5e since there doesn't appear to be any underlying formula to monster design, making designing your own that much more difficult. So what's more metagamey? Simply telling your players that the ogre has 10HP left or having them sit there with a pad of paper and a monster manual counting damage and referencing the book?</p></blockquote><p></p>
[QUOTE="n00bdragon, post: 6107788, member: 6689371"] [MENTION=84383]kerleth[/MENTION] I don't follow. If you tell players when a monster hits half HP then you are essentially telling them exactly how much HP it has. Not that it matters because they can, in most cases, simply flip open a monster manual and look at the monster's exact stat block. This will become doubly true with 5e since there doesn't appear to be any underlying formula to monster design, making designing your own that much more difficult. So what's more metagamey? Simply telling your players that the ogre has 10HP left or having them sit there with a pad of paper and a monster manual counting damage and referencing the book? [/QUOTE]
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Will magic be problematic at latter levels?
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