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Will magic be problematic at latter levels?
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<blockquote data-quote="RangerWickett" data-source="post: 6107844" data-attributes="member: 63"><p>I'm up for revising stuff to make it work, so let's see how HP Thresholds can work.</p><p></p><p></p><p></p><p>I'd be fine with players knowing HP values of enemies. Also, I definitely do NOT want effects in the game that are <strong>awesome</strong> against enemies under the threshold but <strong>useless</strong> against those over. I want a gradient.</p><p></p><p></p><p></p><p>Actually, at least in earlier NEXT playtests, a high level wizard had something like 2 or 3 spells per level, with no bonus spells from high stats. I prefer the model where you have a couple at-will cantrips so you can always be doing something magicky -- levitating things, creating minor illusions, blasting for a bit of damage -- and even at high level you only can do a few major spells per day.</p><p></p><p></p><p></p><p>I actually really want low-level spells to stay useful at high level. I want sleep to have a chance to work on a dragon, once the dragon's HP is low enough. (And if it has too many HP, the dragon is woozy for a round, which slows it.) I want defensive spells like mage armor to still be impressive. I want utility spells like fog cloud to still be useful options.</p><p></p><p>Basically, I'd like a 20th level wizard to have about 20 spells per day, plus at-will cantrips. I'd like the save DC to always be about, . . . oh, say DC 20 (regardless of spell level), and for high-level foes to have save mods of +5 to +10 (whereas low-level foes have save mods of +0 to +5).</p><p></p><p>A 1st level wizard then has a chance to cast sleep on a 20th level wizard. Normally the wizard will have over the threshold of, like, 20 HP, but if he's below there's still a chance he'll fail the DC 14 Wisdom check.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6107844, member: 63"] I'm up for revising stuff to make it work, so let's see how HP Thresholds can work. I'd be fine with players knowing HP values of enemies. Also, I definitely do NOT want effects in the game that are [B]awesome[/B] against enemies under the threshold but [B]useless[/B] against those over. I want a gradient. Actually, at least in earlier NEXT playtests, a high level wizard had something like 2 or 3 spells per level, with no bonus spells from high stats. I prefer the model where you have a couple at-will cantrips so you can always be doing something magicky -- levitating things, creating minor illusions, blasting for a bit of damage -- and even at high level you only can do a few major spells per day. I actually really want low-level spells to stay useful at high level. I want sleep to have a chance to work on a dragon, once the dragon's HP is low enough. (And if it has too many HP, the dragon is woozy for a round, which slows it.) I want defensive spells like mage armor to still be impressive. I want utility spells like fog cloud to still be useful options. Basically, I'd like a 20th level wizard to have about 20 spells per day, plus at-will cantrips. I'd like the save DC to always be about, . . . oh, say DC 20 (regardless of spell level), and for high-level foes to have save mods of +5 to +10 (whereas low-level foes have save mods of +0 to +5). A 1st level wizard then has a chance to cast sleep on a 20th level wizard. Normally the wizard will have over the threshold of, like, 20 HP, but if he's below there's still a chance he'll fail the DC 14 Wisdom check. [/QUOTE]
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