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General Tabletop Discussion
*Dungeons & Dragons
Will magic be problematic at latter levels?
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<blockquote data-quote="Li Shenron" data-source="post: 6107879" data-attributes="member: 1465"><p>I don't see anything pointless or ridiculous in guessing. So many times the PCs had to guess stuff like "is this monster immune to fire?" or "is this one of those oozes that split when hit by a sword"? What the problem with that? The PCs can <em>try</em> and see if it works or make things worse. For it's actually part of the fun.</p><p></p><p>It is most likely a gamestyle issue. If your players are concerned only in winning an encounter using the least resources possible, and get irritated when a spell goes wasted, then guessing is bad for you. But it ain't bad for me, in fact quite the opposite, because the best encounters for my tastes are those where you actually have to guess what will work and what won't work, where you <em>can</em> metagame if you're an expert of the game, but you have to do it at your own risk since the DM might have changed something, and where the system can provide some help in the form of Knowledge check for example.</p><p></p><p>Also, complaining that players <em>have</em> to carry the MM is just nonsense. If the gaming group doesn't like the guessing game, the DM can just tell them the HP. Now if the DM doesn't <em>want</em> to do that, maybe the DM and the players are not on the same gamestyle. But it makes no sense for a DM to let the players use the MM at the table but refuse to tell them the HP openly, unless she changed such HP in which case we're back to the guessing game anyway.</p><p></p><p></p><p></p><p>Me too! I also think this <em>is</em> quite in line with bounded accuracy. If an orc must somewhat remain a threat to a 20th level PC, why shouldn't a Sleep spell? Less likely to work, maybe shorter duration or other reduced effects... but if the 20th level PC is not <em>immune</em> to orcs then she should also not be <em>immune</em> to any spell IMHO.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6107879, member: 1465"] I don't see anything pointless or ridiculous in guessing. So many times the PCs had to guess stuff like "is this monster immune to fire?" or "is this one of those oozes that split when hit by a sword"? What the problem with that? The PCs can [I]try[/I] and see if it works or make things worse. For it's actually part of the fun. It is most likely a gamestyle issue. If your players are concerned only in winning an encounter using the least resources possible, and get irritated when a spell goes wasted, then guessing is bad for you. But it ain't bad for me, in fact quite the opposite, because the best encounters for my tastes are those where you actually have to guess what will work and what won't work, where you [I]can[/I] metagame if you're an expert of the game, but you have to do it at your own risk since the DM might have changed something, and where the system can provide some help in the form of Knowledge check for example. Also, complaining that players [I]have[/I] to carry the MM is just nonsense. If the gaming group doesn't like the guessing game, the DM can just tell them the HP. Now if the DM doesn't [I]want[/I] to do that, maybe the DM and the players are not on the same gamestyle. But it makes no sense for a DM to let the players use the MM at the table but refuse to tell them the HP openly, unless she changed such HP in which case we're back to the guessing game anyway. Me too! I also think this [I]is[/I] quite in line with bounded accuracy. If an orc must somewhat remain a threat to a 20th level PC, why shouldn't a Sleep spell? Less likely to work, maybe shorter duration or other reduced effects... but if the 20th level PC is not [I]immune[/I] to orcs then she should also not be [I]immune[/I] to any spell IMHO. [/QUOTE]
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Will magic be problematic at latter levels?
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