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General Tabletop Discussion
*Dungeons & Dragons
Will magic be problematic at latter levels?
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<blockquote data-quote="RangerWickett" data-source="post: 6108107" data-attributes="member: 63"><p>Nah, I like stat vs. stat attacks and defenses.</p><p></p><p>So okay, the ideal D&D system has all characters at any given level possessing an equal number of HP. Tough guys like barbarians might get DR, armored guys are harder to hit, nimble guys can hide to avoid attacks or have a decent dodge, but wizards are straight-up squishy. HP scales from, say, 5 at 1st level to 100 at 20th.</p><p></p><p>(I'm not sure how to do big monsters? Do they just have double or quadruple HP, and thus take longer to take down?)</p><p></p><p>Spell DCs are 10 + caster's ability score modifier.</p><p></p><p>Spells with takedown effects have HP thresholds. Some people have suggested the options be "1. fail when you're below, 2. save to reduce (w/fail) or negate (w/success) if above threshold." I personally prefer "1. Save when you're below to either fail (w/fail) or reduce (w/success), or 2. save when you're above to either reduce (w/fail) or negate (w/success) if above."</p><p></p><p>Swords should be best for killing individuals. Swords can also kill multiple people up close. Spells can finish weakened foes or make life bad for tough foes. And spells can kill swaths from afar.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6108107, member: 63"] Nah, I like stat vs. stat attacks and defenses. So okay, the ideal D&D system has all characters at any given level possessing an equal number of HP. Tough guys like barbarians might get DR, armored guys are harder to hit, nimble guys can hide to avoid attacks or have a decent dodge, but wizards are straight-up squishy. HP scales from, say, 5 at 1st level to 100 at 20th. (I'm not sure how to do big monsters? Do they just have double or quadruple HP, and thus take longer to take down?) Spell DCs are 10 + caster's ability score modifier. Spells with takedown effects have HP thresholds. Some people have suggested the options be "1. fail when you're below, 2. save to reduce (w/fail) or negate (w/success) if above threshold." I personally prefer "1. Save when you're below to either fail (w/fail) or reduce (w/success), or 2. save when you're above to either reduce (w/fail) or negate (w/success) if above." Swords should be best for killing individuals. Swords can also kill multiple people up close. Spells can finish weakened foes or make life bad for tough foes. And spells can kill swaths from afar. [/QUOTE]
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Will magic be problematic at latter levels?
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