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General Tabletop Discussion
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Will magic be problematic at latter levels?
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<blockquote data-quote="Sadrik" data-source="post: 6108145" data-attributes="member: 14506"><p>Hp thresholds are not that good. IMHO, a level mechanic works better. Something like, save: really bad or somewhat bad. If you are high enough level then save: somewhat bad/no effect. </p><p></p><p>Example: sleep spell. Might affect up to 3HD if you are 3HD or less save for falling asleep or be fatigued for duration. If you are 4HD or more fatigued on a fail for duration only and no effect if you make it. Then a caster can memorize the spell at a higher level to raise the HD limit. This I think is a good way to handle these types of effects. Similar to HP threshold but not as ticky tacky. The ability to wound someone and then slap them with an effect does not sit right with me. In some cases this is in fact the opposite. Charm person, should work where they are not injured for instance, I can envision sleep being similar.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6108145, member: 14506"] Hp thresholds are not that good. IMHO, a level mechanic works better. Something like, save: really bad or somewhat bad. If you are high enough level then save: somewhat bad/no effect. Example: sleep spell. Might affect up to 3HD if you are 3HD or less save for falling asleep or be fatigued for duration. If you are 4HD or more fatigued on a fail for duration only and no effect if you make it. Then a caster can memorize the spell at a higher level to raise the HD limit. This I think is a good way to handle these types of effects. Similar to HP threshold but not as ticky tacky. The ability to wound someone and then slap them with an effect does not sit right with me. In some cases this is in fact the opposite. Charm person, should work where they are not injured for instance, I can envision sleep being similar. [/QUOTE]
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Community
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Will magic be problematic at latter levels?
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