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Will magic be problematic at latter levels?
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<blockquote data-quote="Sadrik" data-source="post: 6108330" data-attributes="member: 14506"><p>Memorize or cast at a higher level the need for a spell like deep slumber disappears. It can raise the level it affects. I would be fine if sleep only affected a 3HD creatures or less. As a first level spell. I would also be fine if sleep could not be used in combat. Sneak up and put the guard to sleep. If they make their save they are fatigued for a 1d4 rounds, so it is not a bianary on/off effect. Then if the wizard memorized it as a 2nd level spell it might raise the threshold to 5HD. Memorized as a 9th level spell it could affect 19HD. Seems a good way to go. Another important thing though is it should not be spell resistance if they are over the HD. Instead they should get the lesser effect on a fail, fatigued 1d4 rounds on a fail.</p><p></p><p></p><p>Using a stupid D&D ism to argue for mechanics whether good or bad is not a strong argument.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6108330, member: 14506"] Memorize or cast at a higher level the need for a spell like deep slumber disappears. It can raise the level it affects. I would be fine if sleep only affected a 3HD creatures or less. As a first level spell. I would also be fine if sleep could not be used in combat. Sneak up and put the guard to sleep. If they make their save they are fatigued for a 1d4 rounds, so it is not a bianary on/off effect. Then if the wizard memorized it as a 2nd level spell it might raise the threshold to 5HD. Memorized as a 9th level spell it could affect 19HD. Seems a good way to go. Another important thing though is it should not be spell resistance if they are over the HD. Instead they should get the lesser effect on a fail, fatigued 1d4 rounds on a fail. Using a stupid D&D ism to argue for mechanics whether good or bad is not a strong argument. [/QUOTE]
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Will magic be problematic at latter levels?
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