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General Tabletop Discussion
*Dungeons & Dragons
Will magic be problematic at latter levels?
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<blockquote data-quote="KidSnide" data-source="post: 6108859" data-attributes="member: 54710"><p>Personally, I like the idea that a low-level wizard can (occasionally) be super-effective against a group of weak opponents. It's a super-traditional part of D&D, and getting to make the big impact is the part of the fun of having a limited daily resource.</p><p></p><p>That said, I don't see why Sleep needs to be particularly effective against higher level targets. I think the whole point of the spell is that it's a resource-efficient method of dealing with a large number of low-level targets. In D&DN, a couple dozen orcs is supposed to remain a threat, so preparing sleep remains a reasonable choice even at higher levels. If you prepare Sleep and don't run into any groups of lower-level opponents, you can use one of the other spells you prepared. It's supposed to be a niche spell.</p><p></p><p>For a spell like Sleep, I think the key is to have a very weak effect (i.e. "drowsy") that applies if you are above the HD threshold. Drowsy would have some utility use (i.e. if you're trying to sneak by an opponent), but wouldn't be particularly valuable in combat. I would allow the spell to scale, but the effect of casting it at a higher level is mostly to increase the number of HD it affects. I would only increase the HD threshold by a small amount. Even if you are casting Sleep as a 6th level spell, the point of it is to neutralize a whole squad of orcs (or other individually-weaker-than-you-opponents). If you want to neutralize a balor, you should be picking a different spell.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 6108859, member: 54710"] Personally, I like the idea that a low-level wizard can (occasionally) be super-effective against a group of weak opponents. It's a super-traditional part of D&D, and getting to make the big impact is the part of the fun of having a limited daily resource. That said, I don't see why Sleep needs to be particularly effective against higher level targets. I think the whole point of the spell is that it's a resource-efficient method of dealing with a large number of low-level targets. In D&DN, a couple dozen orcs is supposed to remain a threat, so preparing sleep remains a reasonable choice even at higher levels. If you prepare Sleep and don't run into any groups of lower-level opponents, you can use one of the other spells you prepared. It's supposed to be a niche spell. For a spell like Sleep, I think the key is to have a very weak effect (i.e. "drowsy") that applies if you are above the HD threshold. Drowsy would have some utility use (i.e. if you're trying to sneak by an opponent), but wouldn't be particularly valuable in combat. I would allow the spell to scale, but the effect of casting it at a higher level is mostly to increase the number of HD it affects. I would only increase the HD threshold by a small amount. Even if you are casting Sleep as a 6th level spell, the point of it is to neutralize a whole squad of orcs (or other individually-weaker-than-you-opponents). If you want to neutralize a balor, you should be picking a different spell. -KS [/QUOTE]
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Will magic be problematic at latter levels?
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