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Pathfinder 1E Will Pathfinder be the fix?


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I think Pathfinder is going to be a great game, just like 3.X was/is a great game.

I scratch my itches with OD&D, AD&D and Pathfinder, depending on the exact nature of the itch at a particular moment. Not been in a 4E game yet, but I would try it.
 


Point of clarfication: Is Pathfinder the fix for what? Sounds like you are inviting people to free-form discuss what is broken, on their favorite broken thing, and then speculate on whether Pathfinder will fix that thing. That's at least what I thought when I read the title of the thread. So, IBTL, and all that...
 


This really looks like an edition war thread waiting to happen. Why not jsut discuss it in the path finder threads already up?

This is about what IS working for you...if it's working. How 'bout you Dice? You got all your rpg goodness sorted out just the way you like it?
 



Barcode...

IBTL? Hardly. Have faith, good man.

So, do you have the itch? Is it scratched for you? Will Pathfinder scratch it?

Do you have a game that scratches that itch for you, and how did you get there?

It's scratching my itch so far - but then, so is SWSE. 4e, while having some nice new stuff, veers too much in a direction I don't want to go or play in. Both SWSE and Pathfinder push at 3.5's boundaries without being nearly as alien to the game I've come to prefer.
 

OK, I'll play.

Systems are nigh-irrelevant, IMO. My itches are scratched with great GM's, great stories, great characters, and people who are fun to hang around with and are into the game. I've played with the best, so my standards are ridiculously high. Since it is important with such games for the system to provide some structure and adjudication but otherwise stay out of the way, lightweight systems work best here, or midweight systems with a lot of handwaving. Savage Worlds, BRP, Dread, Mutants and Masterminds, Paranoia, all have given me joy. The best thing about 3e (and there were lots of good things about 3e) was that so many people knew it so well. Even a moderately complicated system can be very unobtrusive when the GM knows it like the back of his hand.

Now for those times when the GM was not one of the greats, and the plot and characters are tedious, give me a nice tactical combat system so I can kill sumpin. Mini's and maps, tiles and dungeon dressing work best here. 3rd was fine, but 4th is really nice. If Pathfinder is essentially 3rd with bug fixes, then I'm sure it will be fine.

My favorite is still Shadowrun, but mostly for it's setting and atmosphere. The system was interesting, but I ran it for a year and still had to flip through the books during combat. If Paizo comes out with a spellpunk-themed version of Pathfinder and licenses it to WizKids or whoever is holding onto the Shadowrun IP, I'll be their biggest fan. (And yes, I know about Urban Arcana. It's fine, but is missing too much of the flavor. I need my spell drain mechanics to be happy.)
 

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