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Will Rule Zero be in 4E?
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<blockquote data-quote="Mallus" data-source="post: 4140599" data-attributes="member: 3887"><p>Sure. But that sort of GM authority <em>is</em> integral to certain modes of play.</p><p></p><p></p><p>A game where the lions share of narrative authority is in the hands of the GM helps me feel immersed in the 'fictive dream' (fan-fictive dream?) generated during play. The rules melt away and the game's mechanics are reduced to "OK, here's what I do next. What happens?". It's helps me focus on my character and give the illusion that I've taken control of a protagonist in a novel. Having too much ability to act on the narrative outside of my characters actions, or worse, having to focus on rules-y things like the minutiae of the task resolutions system can get in the way of my enjoyment.</p><p></p><p>Mind you, I don't always enjoy that playstyle, and I actually prefer not to DM that way, but there are benefits to the 'strong GM' style of play, so long as you trust the GM.</p></blockquote><p></p>
[QUOTE="Mallus, post: 4140599, member: 3887"] Sure. But that sort of GM authority [i]is[/i] integral to certain modes of play. A game where the lions share of narrative authority is in the hands of the GM helps me feel immersed in the 'fictive dream' (fan-fictive dream?) generated during play. The rules melt away and the game's mechanics are reduced to "OK, here's what I do next. What happens?". It's helps me focus on my character and give the illusion that I've taken control of a protagonist in a novel. Having too much ability to act on the narrative outside of my characters actions, or worse, having to focus on rules-y things like the minutiae of the task resolutions system can get in the way of my enjoyment. Mind you, I don't always enjoy that playstyle, and I actually prefer not to DM that way, but there are benefits to the 'strong GM' style of play, so long as you trust the GM. [/QUOTE]
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Will Rule Zero be in 4E?
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