Will Saves from Charisma, Wis or Dex to Init.

Kirin'Tor

First Post
I created this thread, so as not to hijack the one by airwalkrr.

I like the idea of tieing Willpower (saves) to Charisma - it is the measure not only of force of personality, but of 'personal power' in a meta-physical/non-moral 'soul' type sense. (Thus it is the wellspring of innate magic).

As stated in Airwalkrr's thread, this change really underpowers Wisdom as a stat. His idea to create a new Perception save is good, and balances the change well - but it's to drastic for my taste.

The book keeping (or rather, RAW-updating) needed to be thorough would be pretty heavy, and for me, the line between 'I choose to ignore the illusion' & 'I see though the illusion' is thin enough to keep those saves under Will.

My thought (to bolster wisdom back up) is to allow either Dexterity or Wisdom to modify Initative, whichever is higher. Either good physical reflexes (dex) or early perception/quick battlefield assesment (wis) seem appropriate choices.

I think with the importance of Spot/Listen to most adventurers (coupled with the fact that they're cross-class for most characters) along with Dex or Wis for initative would be enough to put the 6 stats back into alignment.

I see that this would give monks & divine casters a potential power boost, but I don't think it would be a major issue. Monks will probably already have a respectable Dex (if they go finesse) and lose a little of their multi-stat dependance. Druids & Clerics will go higher in the order than previous (esp clerics, as druids may keep dex in their sights due to armor restriction), but I don't think it's too unbalancing.

Thoughts? I haven't had a chance to playtest this idea much (played 1 game with Will modified by Cha, but no other changes), so I'd love to hear input from the masters.
 

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Kirin'Tor said:
I created this thread, so as not to hijack the one by airwalkrr.

I like the idea of tieing Willpower (saves) to Charisma - it is the measure not only of force of personality, but of 'personal power' in a meta-physical/non-moral 'soul' type sense. (Thus it is the wellspring of innate magic).

As stated in Airwalkrr's thread, this change really underpowers Wisdom as a stat. His idea to create a new Perception save is good, and balances the change well - but it's to drastic for my taste.

The book keeping (or rather, RAW-updating) needed to be thorough would be pretty heavy, and for me, the line between 'I choose to ignore the illusion' & 'I see though the illusion' is thin enough to keep those saves under Will.

My thought (to bolster wisdom back up) is to allow either Dexterity or Wisdom to modify Initative, whichever is higher. Either good physical reflexes (dex) or early perception/quick battlefield assesment (wis) seem appropriate choices.

I think with the importance of Spot/Listen to most adventurers (coupled with the fact that they're cross-class for most characters) along with Dex or Wis for initative would be enough to put the 6 stats back into alignment.

I see that this would give monks & divine casters a potential power boost, but I don't think it would be a major issue. Monks will probably already have a respectable Dex (if they go finesse) and lose a little of their multi-stat dependance. Druids & Clerics will go higher in the order than previous (esp clerics, as druids may keep dex in their sights due to armor restriction), but I don't think it's too unbalancing.

Thoughts? I haven't had a chance to playtest this idea much (played 1 game with Will modified by Cha, but no other changes), so I'd love to hear input from the masters.


Makes sense, (and even if you don't make use of this for initative, you could still have a nice feat based on that, initative can be more powerful than bab, because if you can take them out before they can hit you, you'll be safer)
 

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