Unfortunately, I keep seeing "siloing" showing up in posts, but it appears as if everyone but me already knows what it means. So, while everyone else is nodding thier head in understanding, I'm goin' "Whaaa?" 

Larrin said:siloing is to keep spells (and other powers i guess) seperate so you don't have to choose between them.
for example, a wizard with 2 level 3 slots has to make a choice. Do i have 2 battle spells, 2 untility spells, or 1 of each. It would be nice to be able to throw two fireballs in one battle, but what if we need that untility spell, he'd have to rest and thats kinda lame, but if he goes 1 and 1, then he runs out of usefulness in battle alot faser and may never even need that utility spell.
siloing would be if he had 2 slots for battle spells AND 2 slots for utility spells. thus in combat he's as effective as a non-siloed wizard would be that decided to choose to put all his slots towards battle and out of battle he's just as effective as the non-siloed wizard who put all his slots to utility. The wizard is not more POWERFUL he's just more USEFUL.
Larrin said:siloing is to keep spells (and other powers i guess) seperate so you don't have to choose between them.
for example, a wizard with 2 level 3 slots has to make a choice. Do i have 2 battle spells, 2 untility spells, or 1 of each. It would be nice to be able to throw two fireballs in one battle, but what if we need that untility spell, he'd have to rest and thats kinda lame, but if he goes 1 and 1, then he runs out of usefulness in battle alot faser and may never even need that utility spell.
siloing would be if he had 2 slots for battle spells AND 2 slots for utility spells. thus in combat he's as effective as a non-siloed wizard would be that decided to choose to put all his slots towards battle and out of battle he's just as effective as the non-siloed wizard who put all his slots to utility. The wizard is not more POWERFUL he's just more USEFUL.
Wolfwood2 said:Well, actually siloing is probably more like if he has 1 slot for battle spells and 1 slot for utility spells. He no longer has the option to go all one or the other, but it's okay because the bad guy wizard is in the same boat, and the game is designed with it in mind that he'll only have 1 slot for each.
Which probably factor into "siloing" in 4E, but aren't really germane to what "siloing" actually is. They just likely deal with how 4E will silo the abilities.Drammattex said:Plus he gets those "per day," "per encounter," and "at will" abilities, which we don't know much about yet.
Correct. Just to be clear to Doc_Klueless (whose name is very appropriate for this threadGlyfair said:The solution to this issue is apparently "siloing" abilities. Make it so the wizard doesn't ever have to choose between a spell like fireball & a spell like phantom steed. That doesn't mean there won't be choices. However, the choices will be such that one is almost always a better choice than the other. Maybe combat spells will be siloed together, while utility spells will be siloed together as well.
Irda Ranger said:2. Characters are more predictably bad-ass. By removing the choice to spend all your Feats on Skill Focus, newb players and casual gamers who have not made a study of "effective character builds" will not be able to shoot themselves in the foot. They will be "protected" from the side effects of not memorizing enough Fireballs.