Will someone define "Siloing" for me?

Right now, skills and feats are a sort of soft siloing system. Combat abilities go in feats, non combat abilities go in skills.

Which actually illustrates something interesting about silos and player preference. Its considered ok to have feats which give more skill points or bonuses to skills, but not ok to spend skill points to get more feats. This suggests that in D&D silos are most commonly used as a way to stop players from taking nothing but combat abilities.
 

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Cadfan said:
Right now, skills and feats are a sort of soft siloing system. Combat abilities go in feats, non combat abilities go in skills.

Which actually illustrates something interesting about silos and player preference. Its considered ok to have feats which give more skill points or bonuses to skills, but not ok to spend skill points to get more feats. This suggests that in D&D silos are most commonly used as a way to stop players from taking nothing but combat abilities.
I agree with Cadfan. In terms of spellcasting, I believe this will be another means of increasing the number of spells cast and lowering the power of spells across the board (again).

For instance, instead of 4 Wizard spells for a given level prepared however the player desires, the Wizard may get 3 combat-oriented spells and 3 non-combat-oriented spells. Player choice is both increased and decreased (more spells, but a limitation on what spells can be picked).
 

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