Right now, skills and feats are a sort of soft siloing system. Combat abilities go in feats, non combat abilities go in skills.
Which actually illustrates something interesting about silos and player preference. Its considered ok to have feats which give more skill points or bonuses to skills, but not ok to spend skill points to get more feats. This suggests that in D&D silos are most commonly used as a way to stop players from taking nothing but combat abilities.
Which actually illustrates something interesting about silos and player preference. Its considered ok to have feats which give more skill points or bonuses to skills, but not ok to spend skill points to get more feats. This suggests that in D&D silos are most commonly used as a way to stop players from taking nothing but combat abilities.